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This edition of the Computing at School newsletter contains articles covering:
*Increasing the number of girls studying computing
*Inclusion in computing
*Network of Excellence and CAS Hubs
*Learning about programming through knitting
*Programming with GameMaker
This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover:
• basic electronics with batteries and LEDs
• Using craft techniques to create wearable electronics
This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’.
After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board,...