Listing all results (50)

Textiles themed design challenges

This resource provides mini challenges based on the designing process. With textiles as the core theme, students are set mini challenges that ask them to create design briefs, understand client needs, generate ideas, communicate their ideas and evaluate their ideas.

Graphics Products

A Nuffield design hexagon task focusing on a range of graphics products. The resource aims to extend understanding of how to evaluate a design by thinking how it affects people and whether it performs as expected. This resource contains a number of activities for each side of the design hexagon (student pages and...

Key Stage Four Textiles Chooser Charts

A set of Key Stage Four Nuffield Foundation chooser charts focusing on textiles. Chooser charts help students make decisions about approaches to take for strategy and communication. The chooser charts are particularly useful when students are tackling open-ended projects, such as capability tasks.

Key Stage Four Product Design Chooser Charts

A set of Key Stage Four Nuffield Foundation chooser charts focusing on product design.

Chooser charts help students make decisions about approaches to take for strategy and communication. The chooser charts are particularly useful when students are tackling open-ended projects, such as capability tasks.

The Safety Deposit Vault

This is an exercise with complex spreadsheets and mail-merged documents. It is based on an actual implementation in a vaut with over 1500 boxes of different sizes.

The simplified example uses nine boxes of three different sizes, each has the price for annual box rental.

Also recorded are the renters'...

House of Gadgets

An exercise in sustainability using recucled materials. Developed by STEM Coventry and IET Coventry and Warwickshire.

Pupils are asked to think of

- sustainability, which products can be re-cycled,?

- what would happen if nobody collected the waste?

- what happened to the glass makers...

Martian Explorers: Design a New Mars Rover

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

Fighting fires with the internet of things: Design and technology one hour activity

This one-hour lesson introduces the Internet of Things to students, through the context of fire fighting.

Students explore the user needs of a modern firefighter and how different Internet of Things technologies could improve their equipment and safety. Students investigate different products...

One Planet Packaging

These materials, from Waste Watch (part of Keep Britain Tidy), have been developed to make explicit links between sustainability and packaging for students following GCSE level design and technology courses. The scheme of learning includes suggested activities for five active learning sessions, supported by the...

Inclusive design: lesson 3

Lesson 3 of a set of lessons where students will solve a design problem using inclusive design principles. In this lesson students will learn about anthropometrics and will collect appropriate data which can be applied to the product solution for the client. Students will learn how to collect data and convert into...

Pages

View all publishers