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Showing 280 results
This activity includes a game-based approach to measuring reaction speed. Fast reflexes are vital to astronauts who may need to deal with rapidly escalating incidents and high-speed projectiles.
The effect of distraction on reaction speed is investigated – students collect multiple readings and take averages...
This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.
Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...
In this resource learners will use Scratch, to debug and then improve a program to move Autosub6000 around the ocean floor, photographing samples found. The remote movement will be controlled through a keyboard’s arrow keys initially and then the children will be challenged to create a program which will move...
The BBC micro:bit is a small programmable device, designed to engage children with coding and the world of digital. Given to all 11-12 year old students across the UK in 2016, it is supported with a range of programming environments available here.
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The BBC micro:bit is a great tool for carrying out surveys that involve quickly counting and recording one or two variables. Using the button inputs provides a simple interface to the device allowing, for instance, quick tallying of the numbers of two different types of bee around a plant. Other examples might...
This activity, suitable for a multi-lesson sequence or a single extended session, challenges students to design and prototype a simple motion-sensing alarm. The device is intended to prevent theft or the accidental picking-up of a bag.
Motion is sensed using the accelerometer built-in to the BBC micro:bit,...
STEM plays an important role in the movies, even if you don’t always see it on the big screen. Sometimes it’s in the special effects that enhance a scene, or even the big ideas behind the story.
This programme has students creating their own special effects, building and testing stunt cars and exploring...
This report from Ofsted looks at low level classroom disruption. Her Majesty’s Chief Inspector (HMCI) raised concerns about low-level disruption in schools in his Annual Report 2012/13. As a consequence, guidance to inspectors was tightened to place greater emphasis on this issue in routine inspections. In addition...
Looking to discuss the big, contestable questions in STEM? This collection of resources from The Economist Educational Foundation supports students to understand how the scientific and technological processes of the modern world are intertwined with political decisions and ethical calculations. They help develop...
This booklet is filled with examples of how scientists are combining Computing and Biology. There is a web address and QR code next to every summary so that students can follow the link and find out more.
This unit introduces students to the different types of biometrics and how they can be used to identify an individual. It highlights how data derived from the measurement of individuals' biological characteristics can be used positively, but also how the collection, control, use and potential misuse of biometric...
This unplugged activity from Peter McOwan and Paul Curzon mingles computer science with biology. A group activity is used that mimics the firing of neurons within the brain. These trigger other neurons to fire – these can be compared to AND gates in logic circuits.
The ‘brain in a bag’ kits used in the...
Following on from the first series of the Brian Cox schools experiments for primary, the Royal Society has produced a new set of videos and resources based around new and emerging technologies. These new resources cover important topics and introduce...
This activity pack provides a range of activities that link to Understanding the World. It has been designed for British Science Week 2021 on the theme of “Innovating for the future”. It links in with everyday experiences and includes: wax painting, making Flitter jars, designing ice gardens, making edible...