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This resource aimed at primary learners, links to electricity, design and technology and aspects of literacy. Children learn about motors and how many objects use electricity to improve their usefulness. Looking at a variety of objects they compare their features and then take on the role of an entrepreneur and...

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This play allows children to explore biodiversity through movement and music in a fun and engaging way.  It looks at how consumer demand drives the growing of a particular type of rice in India and the consequences if a disease or pest affects the growth of rice crops.

Great for use in an assembly or in...

In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This play follows a school child on a day of being healthy, though everything around her makes it easy to be unhealthy! Temptations include: sugary cereal aimed at children, fast food shops on the...

This computing resource for primary schools introduces the concept of decomposition through dance. Using combinations of hand-jive, clapping or tutting, the lesson demonstrates how complex sequences of instructions (algorithms) can be broken down into smaller chunks. The children are challenged to look for patterns...

Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today.

In this classroom activity learners will learn about the...

This play explores how we can both under- and over-eat and what this does for our health. Set in India it looks at two groups of people, rich and poor, and how both have poor diets for very...

This is a multi-lesson integrated classroom project based around the theme of the Vikings, allowing design and technology and engineering to be built into a wider theme-based set of primary lesson activities, covering a range of curriculum areas. Activities can be selected as stand-alone tasks, or learners can...

Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today.

In this classroom activity learners will learn about the...

Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by making a pinhole camera based on early Victorian photography technology.

In this classroom project learners will learn about early camera obscuras developed during the Victorian era. They will...

In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak, and their...

 

In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak,...

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