This lesson plan aids teachers with the delivery of cyber security and networking topics at GCSE. It covers a range of security measures that companies can incorporate into their online systems to protect against malicious activity. The security measures tackled include CAPTHA, email confirmation, biometric security and password systems. The lesson plan includes a series of linked resources and videos.
Aimed at students aged 16 -18 taking vocational computing qualifications. The focus of this lesson plan is the practical use of digital certificates to protect systems against known vulnerabilities. The plan contains a large number of curated links to relevant documentation. It takes a hand on approach and explains how the teachers can support the students in creating their own digital certificates on a linux distribution.
An interactive presentation on cyber security for GCSE students. The presentation follows the three strands of the GCSE syllabus, malicious code , social engineering and detect and prevent. Each of the sections has examples and definitions and can be navigated easily by the student. A pre-written quiz accompanies the resource and can be used to assess the students understanding.
This is a link to an interactive game, which challenges the students to find out more about cyber careers. To be successful the student must comprehend the roles of each of the professionals and then apply that knowledge to solve real world examples of cyber problems.This resource could be used as flipped or home learning activity. Alternatively, it would make a great hook for a lesson on cyber careers.
This is a task for students aged between 11-13. The purpose is to research the features and identify the commonality of phishing emails. This resource accompanies an online presentation (a separate login required) that highlights the motivations and the mechanics of phishing attacks These resources could be used together as a home learning or plenary activity.
This is a link to an online game entitled Explore Cyber City. The student must use their knowledge of cyber prevention technologies to help various individuals and businesses who are experiencing all sorts of cyber security problems! The game was commissioned by the police cyber crime unit to raise awareness and is an excellent plenary or home learning activity.
This resource is a carousel of cyber activities suitable for students aged between 13 and 17. The activities focus on a broad range of “Cyber” topics, including how the internet works, staying, safe online and basic cyber- attacks. Although the plan assumes these activities run concurrently, they are all capable of being run independently.