KS2 Information technology
Information technology: select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
Links and Resources
This workshop investigates how images are stored as data, and shows the difference that ‘bit depth’ makes to the quality of images and number of colours.
It begins by looking at paintings and how, using only paint, images were difficult to edit – however digital images are much easier. Pupils with access to photo editing software such as GIMP (free, open-source software) can make simple adjustments to found images, although this is not critical to the lesson.
Combing satellite and ground-based imagery, this cross-curricular learning resource for primary teachers explores planet Earth from a range of perspectives.
The activities are intended to build map skills and recognition of many physical geography features in familiar and unfamiliar locations. Mathematics activities focused on scale and using coordinates sit alongside digital literacy tasks requiring analysis of web-based sources for research. Children will also learn about the important role played by satellites in disaster relief.
This activity introduces the idea of remote observation by asking children to match photographs such as lakes, mountains and cities taken from the ground with early astronaut photographs. Children then compare the images from the ground with the astronaut picture of the same place. This activity is also suitable for younger primary children as it reinforces the use of geographical vocabulary to refer to physical and human features and extends the idea of recognising features in aerial photographs.
The aim of this activity is to raise awareness of human interface design issues. In a world where poor design is rife, people have become accustomed to dealing with problems caused by the artefacts with which they interact, sometimes blaming themselves instead of attributing the problems to flawed design. The issue is greatly heightened by computers because they have no obvious purpose, indeed, they are completely general in purpose and their appearance gives no clues about what they are for nor how to operate them.
|Subject(s)||Computing, Algorithmic Thinking, Creating Media, Computer Networks, Computer Systems, Data & Information, Design & Development, Effective use of tools, Impact of technology, Programming, Safety & Security|
|Last updated||03 June 2020|
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