# Years 5 & 6: Place value

This list consists of visual resources, activities and games designed to support the new curriculum programme of study in Years Five and Six. Containing tips on using the resources  and suggestions for further use, it covers:

Year 5: Read, write, order and compare numbers to at least 1 000 000 and determine the value of each digit, count forwards or backwards in steps of powers of 10 for any given number up to 1,000,000, interpret negative numbers in context, count forwards and backwards with positive and negative whole numbers, including through zero, round any number up to 1,000,000 to the nearest 10, 100, 1000, 10,000 and 100,000, solve number problems and practical problems that involve all of the above, read Roman numerals to 1000 (M) and recognise years written in Roman numerals.

Year 6: Read, write, order and compare numbers up to 10,000,000 and determine the value of each digit, round any whole number to a required degree of accuracy, use negative numbers in context, and calculate intervals across zero, solve number and practical problems that involve all of the above.

Visit the primary mathematics webpage to access all lists: www.stem.org/primary-maths

### Using Directed Numbers in Context N8

This resource provides a lesson in which children understand and use negative numbers in the context of
temperatures. Looking at the temperatures of different cities, they find missing temperatures and temperature differences. Temperature scales are provided which could help children who need a visual representation of temperature changes. An interactive thermometer for use on interactive whiteboards may be useful when teaching this lesson - an example can be found here.

publication year
2000 - 2009

1 file

### Place Value Games for Students Aged 9-11

Three games which are short activities which practise place value:

In Aim for 500 - players role dice, then use the digits to make two three-digit numbers, then add them up. Whoever gets a total closest to 1500 wins the game.

In Making numbers, children create two four-digit numbers from digits generated by rolling a dice before deciding which is the highest.

Guess the number in  Mastermind by being given clues relating to the place value of the digits.

publication year
2000 - 2009

3 files

### Maths Chest 6 - Number: Pack 1

Aimed at lower Key Stage Two, this resource provides games and activities, including photocopiable worksheets. These could be used with the whole class or with smaller groups practising specific topics.

Topic 15 provides activity ideas for exploring ways of building 1000 and 10,000. It also looks at ordering decimal numbers and placing them on a number line.

publication year
1980 - 1989

7 files

### Place Value and Number Systems

This resource contains starter activities, which help children to think about place value and aid discussion.

Pack One contains an activity called Largest and smallest in which children choose three digits and make the largest and the smallest numbers they can. This could be adapted for use with a larger number of digits. Encourage discussion on why they placed certain digits in certain places and created their numbers. Another idea could be to use a selection of numbers children have created and ask the class to order them from smallest to largest.

The activity Putting in Order involves children writing numbers in order of size. They could go on to explain the strategies they used to complete the task.

publication year
2000 - 2009

3 files

### Maths Games in the Classroom - Books 1 to 11

Eleven books of games which focus on developing an understanding of number by practising number skills.

Book 1 contains a series of games which are designed to help children develop a sense of place value including the ordering of two and three-digit whole numbers.

publication year
1980 - 1989

11 files

National STEM C...