Object oriented programming (OOP) in A Level computer science CM506 / F01
Summary
Object-oriented programming (OOP) is an approach to systems development that focuses on objects and the way that they interact. The OOP method of programming (or paradigm) is different to the procedural paradigm, which many programmers start out with on their learning journey.
During this course you will learn about objects and how they can be defined and worked with in a computer system. You’ll explore key programming techniques whilst building your own virtual pet simulation game.
Who is it for?
This course is aimed at teachers delivering A Level computer science. It is advised you have some understanding of Python programming i.e. from GCSE computer science specifications.
During this course you’ll access the Isaac Computer Science platform, it is advised you sign up for a free, teachers account ahead of the course.
What topics are covered?
01 | Understanding objects and classes – during this session you’ll explore the difference between objects and classes, including their key components and relationships.
02 | Virtual pet simulation game part 1 – this session will focus on developing the first part of your own virtual pet simulation game.
03 | Encapsulation, inheritance, and polymorphism – during this session you’ll explore key terminology including inheritance and polymorphism in the context of class hierarchies. You’ll analyse and decompose UML diagrams to understand the structure and relationships of a multi-class system.
04 | Aggregation and composition – during the fourth session you’ll explore the different types of relationships in UML, you’ll implement your own UML diagrams to illustrate specific object and class relationships.
05 | Virtual pet simulation game part 2 – this final session will focus on developing the final part of your own virtual pet simulation game.
How will you learn?
Scheduled live, interactive online sessions led by an experienced practitioner. Flexible Professional Development Leader-supported, participant- led tasks, involving deep exploration of the subject content.
How long is this course?
This course will last approximately 6 hours, these sessions maybe split across multiple days.
Who is the course leader?
Outcomes
By the end of this intensive CPD pathway you will be able to:
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Define and differentiate between objects and classes in object-oriented programming (OOP), highlighting their key components and relationships
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Analyse and decompose UML diagrams to understand the structure and relationships of a multi-class system
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Implement UML diagrams to illustrate specific object and class relationships like aggregation and inheritance.
Sessions
Date | Time | Location | |
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1 Understanding objects and classes | 04 June 2024 | 09:30-11:00 | Virtual |
2 Virtual pet simulation game part 1 | 04 June 2024 | 11:00-12:00 | Virtual |
3 Encapsulation, inheritance, and polymorphism | 04 June 2024 | 12:30-14:00 | Virtual |
4 Aggregation and composition | 04 June 2024 | 14:00-15:00 | Virtual |
5 Virtual pet simulation game part 2 | 04 June 2024 | 15:00-16:00 | Virtual |
Actions
Cost
English Maintained | Activity feeFree | Subsidy available*£0.00 |
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Other | Activity fee£220.00 +VAT | Subsidy available*£0.00 |
Priority school | Activity feeFree | Subsidy available*£0.00 |
Priority school repeat teacher | Activity feeFree | Subsidy available*£0.00 |
Trainee Teacher | Activity feeFree | |
This subsidy can contribute towards the costs associated with supply cover Find out more. |
Check your school subsidy status
The subsidy value may be higher for your school or college.
Additional information
Would you like this course delivered at your school? Contact enquiries@stem.org.uk to find out more.
Alternative dates
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