Exploring the Crumble for Year 6 – Sensing Inputs (Pilot) CM303 / F34
Summary
Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities.
The Crumble Controller is an easy-to-use programmable device, ideal for physical computing in primary schools. It is capable of driving two motors. With 4 input / output terminals, children can connect LEDs, switches and other interesting add-ons.
During this CPD, you'll explore how the Crumble can be used to meet the objectives of the Year 6 curriculum, currently met by the micro:bit unit. You'll begin by reviewing prior knowledge of the Crumble and using selection to control outputs that you covered in the Physical Computing Kit – KS2 Crumble (course CP252). Then you'll explore how to connect sensors and use variables alongside selection to trigger outputs based on the sensed values. Finally, having revised programming and connecting sensors on the Crumble, you'll explore how the device can be used with year 6 children. The CPD will help you gain confidence in teaching and using the Crumble with year 6, including exploring creative ideas for application in the classroom.
Who is the course leader?
Outcomes
Sessions
Date | Time | Location | |
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1 Exploring the Crumble for Year 6 – Sensing Inputs | 21 March 2023 | 14:00-17:00 | Benenden Church of England Primary School |
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