Featured resources

These resources are linked to the STEM Clubs programme and have been developed in partnership with club leaders.

Freely available to download, these resources give your club the opportunity to explore and try new things, increasing young people's enthusiasm and interest in STEM subjects and related careers.

  • STEM Clubs best practice guide

    Best practice guide

    We have produced a handy step-by-step guide to help you set up a STEM Club or build-up your existing one.

    Age range: all




     

    Read the guide



  • Student-led Handbook

    Designed to support after-school STEM Clubs at a host secondary school or off-site at a local primary school.

    Includes case studies on club formats and formats that will work best for your school.

    AGE RANGE: ALL

    Read the guide



  • A FUTURE STEM

    Discover STEM heroes who have made a difference, think critically about how STEM careers are portrayed in films and explore different ways to get into a STEM career.

    AGE RANGE: 11-16

    SUBJECTS: STEM CAREERS, ESSENTIAL EMPLOYABILITY SKILLS, PSHE​

    A Future STEM



  • HOW COULD WE AUGMENT OURSELVES?

    The human body is an amazing piece of engineering. For thousands of years it has kept us running, thinking and, best of all, staying alive! But are there scientific innovations that we can use to make our bodies even better?
     

    AGE RANGE: 11-14

    SUBJECTS: BIOLOGY, CHEMISTRY, DESIGN AND TECHNOLOGY, MATHEMATICS AND ESSENTIAL EMPLOYABILITY SKILLS​

    Augment ourselves



  • FUTURE WORLD

    What does the future hold? From what we wear to how we get our energy, there’s always room for innovation. Exploring technology and its potential, with an emphasis on sustainability. Many of the activities could contribute toward becoming an Eco School.

    AGE RANGE: 9-11

    SUBJECTS: SCIENCE, MATHEMATICS,  TECHNOLOGY, COMPUTING AND ESSENTIAL EMPLOYABILITY SKILLS​

    Future world



  • HOW CAN WE LIVE SMARTER?

    Humans have transformed the world and thought up some wondrous inventions, but what will the future hold for the planet? Can we use new technology and innovations to improve the quality of our lives as well as the world we live in?

    AGE RANGE: 11-14

    SUBJECTS: MATHEMATICS, DESIGN AND TECHNOLOGY, ENGINEERING, PHYSICS AND EMPLOYABILITY SKILLS​

    Live smarter

  • SPORTING PERFORMANCE

    Ready, set go! Playing sport is a fundamental part of our society, but how will it change in the future? Which new technologies and innovations will help us to get the most out of our favourite activities?

    Age range: 11-14

    Subjects: SCIENCE, MATHEMATICS, TECHNOLOGY, engineering and essential employability skills

    Sporting performance



  • ANIMAL ADAPTATIONS

    Looking at how animals have adapted to cope with all sorts of conditions. Exploring travel, camouflage and life in challenging settings, and the way humans can learn from animals.

    AGE RANGE: 7-9

    SUBJECTS: SCIENCE, MATHEMATICS, COMPUTING, DESIGN AND TECHNOLOGY AND ESSENTIAL EMPLOYABILITY SKILLS​

    Animal adaptations

  • Sounds amazing

    Sounds amazing

    There’s sound and music all around us! Explore the science of music and sound, create music and instruments with a range of objects, and find music in unlikely places.


    Age range 9-11

    Subjects: SCIENCE, MATHEMATICS, DESIGN and technology, Computing

    Sounds amazing

  • Asteroid impact

    Asteroid impact

    Investigate the science involved in surviving an asteroid impact from how to grow crops in the long winter following the impact, to how to protect yourself from acid rain.

    Age range: 11-14

    Subjects: biology, chemistry, physics, design and technology, engineering
     

    Asteroid impact

  • Desert island

    Desert island

    Investigate the science, technology, engineering and maths involved in surviving on a desert island – from making rope to building a shelter to telling the time without a watch.

    Age range: 11-14

    Subjects: Science, Design and technology, Computing, Engineering, Mathematics

    Desert island

  • Zombie apocalypse

    Zombie apocalypse

    Investigate how design and technology can help you survive a zombie apocalypse from making a barricade, to communicating with other survivors using Morse code.

    Age range 11-14

    Subjects: Design and technology, Computing, Engineering, Physics, Mathematics

    Zombie apocalypse

  • STEM Clubs best practice guide

    Save the world with STEM

    How can STEM help us survive and thrive? Think about how diseases are spread or contained, build a better skyscraper to withstand earthquakes, and explore both the practical and the hypothetical.

    AGE RANGE: 14-16

    SUBJECTS: Science, Mathematics, Design and Technology, Computing

    Save the world with STEM

  • Fact finders

    Fact Finders

    The (fictional) show Fact Finders TV explores common myths, crazy stories and possible pranks.

    Age range: 7-9

    Subjects: computing, design and technology, mathematics, science

     

    Fact Finders

  • Movies and magic

    Movies and magic

    Sometimes what looks like magic is actually science. Look at magic and movie tricks for inspiration and find out how it’s done.

    Age range 9-11

    Subjects: computing, design and technology, mathematics, science

     

    Movies and magic

  • Witchcraft and wizardry

    Witchcraft and Wizardry

    You may think that magic and spells only exist in your favourite books and movies. But can we make magic in the real world?

    Age range: 11-14

    Subjects: science, mathematics
     

    Witchcraft and Wizardry

  • Making movies

    Making movies

    Have you ever wondered how to create movie magic? The secret is just a few STEM Club lessons away.

    Age range: 11-14

    Subjects: computing, design and technology, mathematics, science, textiles

    Making movies

  • Movie music

    Movie music

    A good movie can make you laugh, cry or jump in surprise. But how do they do it? The music you are listening to plays a big part.

    Age range: 11-14

    Subjects: computing, design and technology, physics, mathematics

    Movie music



  • BEHIND THE SCENES

    From special effects and big story ideas, STEM plays an important role in the movies, even if you don’t always see it on the big screen.

    AGE RANGE: 14-16

    SUBJECTS: computing, design and technology, mathematics, science
     

    Behind the scenes

  • Extreme elements

    EXTREME ELEMENTS

    Have you ever wondered about the earth’s wild and wonderful weather? Understand how weather and extreme events occur, and what their impact can be.


    AGE RANGE: 7-9

    SUBJECTS: SCIENCE, MATHEMATICS, DESIGN AND TECHNOLOGY, COMPUTING

    Extreme elements

 

Browse the full online collection

Discover a range of materials to support you in delivering exciting activities, both inside and outside of the classroom.

 

Recommended partner activities

From competitions to funding opportunities, discover new ways of inspiring the young people you work with.