STEM Clubs activity sets

These activity sets are linked to the STEM Clubs programme and have been developed in partnership with club leaders.

Freely available to download, these resources give your club the opportunity to explore and try new things, increasing young people's enthusiasm and interest in STEM subjects and related careers.

  • Primary
  • Secondary

 



  • Animal adaptations

    Look at how animals have adapted to cope with all sorts of conditions. Explore communication strategies, travel, camouflage and life in challenging settings, and the way humans can learn from animals.

    Age range: 7-9

    Arrow



  • Fact FINDERS

    The (fictional) show Fact Finders TV needs help from your STEM Club! Explore common myths, crazy stories and possible pranks. Asking students to find out, ‘Is it really true?’ and ‘how could it work?’

    Age range: 7-9

    Arrow



  • Extreme elements

    Make models to understand how weather and extreme events occur, and what their impact can be. Applying what they observe to real-world situations, designing structures that protect humans and respond to the elements.


    Age range: 7-9

    Arrow



  • MOVIES AND MAGIC

    Explore how things are done to make movies look realistic, and investigate whether technology from the movies could be possible in real life.


    Age range: 9-11

    Arrow



  • SOUNDS AMAZING

    There’s sound and music all around us! Explore the science of music and sound, create music and instruments with a range of objects, and find music in unlikely places.

    Age range: 9-11

    Arrow



  • Future world

    What does the future hold? From what we wear to how we get our energy, there’s always room for innovation. Exploring technology and its potential, with an emphasis on sustainability.

    Age range: 9-11

    Arrow

 



  • hOW COULD WE AUGMENT OURSELVES?

    The human body is an amazing piece of engineering. For thousands of years it has kept us running, thinking and, best of all, staying alive! But are there scientific innovations that we can use to make our bodies even better?

    Age range: 11-14

    Arrow



  • HOW CAN WE LIVE SMARTER?

    Humans have transformed the world and thought up some wondrous inventions, but what will the future hold for the planet? Can we use new technology and innovations to improve the quality of our lives as well as the world we live in?

    Age range: 11-14

    Arrow



  • SPORTING PERFORMANCE

    Make models to understand how weather and extreme events occur, and what their impact can be. Applying what they observe to real-world situations, designing structures that protect humans and respond to the elements.


    Age range: 11-14

    Arrow



  • ASTEROID IMPACT

    Investigate the science involved in surviving an asteroid impact from how to grow crops in the long winter following the impact, to how to protect yourself from acid rain.


    Age range: 11-14

    Arrow



  • DESERT ISLAND

    Investigate the science, technology, engineering and maths involved in surviving on a desert island – from making rope to building a shelter to telling the time without a watch.

    Age range: 11-14

    Arrow



  • ZOMBIE APOCALYPSE

    investigate how design and technology can help you survive a zombie apocalypse from making a barricade, to communicating with other survivors using Morse code.

    Age range: 11-14

    Arrow



  • WITCHCRAFT AND WIZARDRY 

    You may think that magic and spells only exist in your favourite books and movies. But can we make magic in the real world? How can you use science to make things change colour and state, or even disappear?

    AGE RANGE: 11-14

    Arrow



  • making movies

    Have you ever wondered how to create movie magic, such as hideous monsters or incredible costumes? The secret to creating an amazing movie is just a few STEM Club lessons away.

    AGE RANGE: 11-14

    Arrow



  • movie music

    Investigate the design and technology that goes into making movies sound good – from understanding how soundtracks can make you feel a particular emotion, to how cinemas are designed to make your movie experience intense.

    AGE RANGE: 11-14

    Arrow



  • a future stem

    There is a world of opportunities in STEM. Discover STEM heroes who have made a difference in our lives, think critically about how STEM careers are portrayed in films and TV and explore different ways to get into a STEM career.

    AGE RANGE: 11-16

    Arrow



  • behind the scenes

    Create your own special effects, building and testing stunt cars and exploring motion capture that could be used to create a spectacular STEM Club promo video. There are also plenty of opportunities for discussion and further exploration.

    AGE RANGE: 14-16

    Arrow



  • save the world with stem

    How can STEM help us survive and thrive? From thinking about how diseases are spread or contained, to building a better skyscraper that can withstand earthquakes, exploring both the practical and the hypothetical.

    AGE RANGE: 14-16

    Arrow