Results for "problem solving" (16)

Telecomms support - Leah

Leah studied AS maths and IT and A level psychology and computing. Despite starting a computing degree, she subsequently realised that the Telecoms Support Apprenticeship Pathway suited her learning style more appropriately. She is now working as an apprentice at Azzuri, working to support customers and solve problems...
Publication date:
2010 to date

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Astro Pi

Leading UK space organisations have joined forces with British ESA Astronaut Tim Peake and Raspberry Pi to offer students a chance to devise and code their own apps or experiment to run in space.Two Raspberry Pi computers are planned to be flown to the International Space Station (ISS) as part of Tim’s six month...
Publication date:
2010 to date

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Swap Puzzle

Using a set of simple ‘swap puzzles’, this CS4FN activity helps students to learn, fundamentally, what an algorithm is and how they can be made more efficient. Students are encouraged to create algorithms for solving the puzzles which can be used by future players to win, with no understanding of the game, in as few...
Publication date:
2010 to date

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STEM Learning Magazine: Secondary - autumn 2015

This edition of the STEM Learning Magazine includes articles on:Professional development for science techniciansAn interview with a design and technology teacherStudy visits to CERNHigh quality staff training daysTim Peake's mission to the International Space StationBringing careers education and information into the...
Publication date:
2010 to date

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Tour Guide (Companion to the Knight’s Tour Activity)

Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them. Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...
Publication date:
2010 to date

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Ice Roads - Steiner Trees

Sometimes a small, seemingly insignificant, variation in the specification of a problem makes a huge difference in how difficult it is to solve. This activity, like the The Muddy City problem, is about finding short paths through networks. However, this activity allows for the introduction of new points into...
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2000 - 2009

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Invisible Palming

This activity from the Computer Science for Fun (CS4FN) team at QMUL is an introduction to algorithms suitable for those in upper primary school. A ‘self-working’ magic trick is shown – this is a trick that works every time, as long as the process is followed exactly. No understanding of the trick is needed by the ‘...
Publication date:
2010 to date

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There Is No Them, Only Us (Summer 2013)

This edition of the Computing at School newsletter contains articles covering:*Computing in the national curriculum*Computational thinking in the classroom*Code Club*Learning algorithmic thinking through dance*Code Avengers*Touch Develop*The Behind the Screen Project*Differentiation in coding challenges*Computer...
Publication date:
2010 to date

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Computer Science as a School Subject: Seizing the Opportunity

This briefing note, intended for Governors and Senior Management Teams, fleshes out the background to the introduction of computing in schools and is intended as a basis for a strategic debate about reform of the ICT curriculum. It has been written mainly with schools in mind, but the broad outline of the argument...
Publication date:
2010 to date

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Computer says no

Programmers can program computers to learn to do certain tasks.  Although the programmer writes the initial program, as it is fed more data the computer changes the way that it carries out the task in order to improve its ability to perform it.  However, how it does this is not decided by the...
Publication date:
2010 to date

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