Results for "environment" (93)

A team game for mimicking bitcoin mining and blockchain environment

Bitcoin (₿) is cryptocurrency, a form of electronic cash. The aim of this group task is to model the process of bitcoin mining and to explain the blockchain environment. The class divides into groups, each member taking a specific role in the bitcoin process: 'puzzle maker', 'mathematical verifier', 'miner' and '...
Publication date:
2010 to date

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The VEX IQ Challenge (VEX Robotics)

The VEX Robotics IQ Challenge allows students to design and build a robot from scratch to compete in regional, national and international events using the VEX IQ tool-less robotic platform. The actual challenge changes every year, but the same concepts remain so teams can grow with the programme, which is why the...

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VEX Robotics Competition

The VEX Robotics Competition allows students to design and build a robot from scratch to compete in regional, national and international events using the VEX EDR robotic platform. The actual challenge changes every year, but the same concepts remain so students and teams knowledge can grow with the programme.The VEX...

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Bringing Mars exploration to the classroomCY218

ESA's ExoMars mission will search for signs of life on the red planet. Using Lego robotics, data logging and simple engineering challenges you will learn how to link this exciting context across STEM subjects, motivating students to link together skills and knowledge. The course will include lesson activities and...

Getting started with Greenfoot

Greenfoot is visual programming environment in which you create and program 'actors' which live in 'worlds' to build games, simulations, and other graphical programs.It’s designed to make learning about object orientation concepts easy and fun, but you don’t need to look at these concepts in detail to make great programs.Who is Greenfoot for?It can be used...

Building confidence with digital competencyNW020

A four week twilight programme that will provide an intense training experience that will teach the skills and applications needed to introduce the new computing curriculum for Wales within a classroom environment.

A rocket vehicle for cross-curricular STEM

The STOMP air rocket provides a cheap, safe, simple and fun way to get some experimentation done outside the classroom using simple measurement tools such as a protractor, stop watch and tape measure.  The captured data allows predictions to be made in the same way Galileo did - and even to find a value...
Publication date:
14 July 2015

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Python camp for secondary computing to GCSE levelCY212

Python is the most popular text based programming language used in secondary schools, and is accepted by all exam boards for assessed tasks. This intensive camp will provide you with the knowledge and confidence to teach Python. Experienced teachers will help you tackle GCSE programming tasks, enabling you to...

Big Ideas Programme

The Big Ideas programme is a STEM and enterprise competition with a focus on sustainability and entrepreneurship. It is delivered in partnership with energy, utility and construction companies based locally, who provide business mentors to support teams of pupils (in KS3) to generate solutions, 'Big Ideas', to...

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Developing mathematical thinking and problem solving through ScratchCY006

Scratch is a free programming language available to use online or as a free download. The software is commonly used in schools to deliver many elements of the KS2 Computing Curriculum. There have been many studies and pilot projects evaluating the impact of how learning computer programming can impact positively on...

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