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The Chocolate Factory - Human Interface Design

The aim of this activity is to raise awareness of human interface design issues. In a world where poor design is rife, people have become accustomed to dealing with problems caused by the artifacts with which they interact, sometimes blaming themselves instead of attributing the problems to flawed design. The issue is...
Publication date:
2000 - 2009

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Conversations with Computers - The Turing Test

This activity aims to stimulate discussion on the question of whether computers can exhibit ’intelligence’, or are ever likely to do so in the future. Based on a pioneering computer scientist’s view of how one might recognize artificial intelligence if it ever appeared, it conveys something of what is currently...
Publication date:
2000 - 2009

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Tourist Town - Dominating Sets

Many real-life situations can be modelled in the form of a network or “graph” of the kind used for colouring in the Poor Cartographer – Graph Colouring resource. Networks present many opportunities for the development of algorithms that are practically useful. In this activity, the junctions, or “nodes,” are...
Publication date:
2000 - 2009

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Design and Technology: Approaches to IT Capability Key Stage Three

This booklet was published by the National Council for Educational Technology (NCET) in 1995 and is part of a series, Approaches to IT Capability, which aimed to show how information technology (IT) could be used within National Curriculum subjects at Key Stage Three. The resource identifies ways in which IT could...
Publication date:
1990 - 1999

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Shut Down or Restart? The Way Forward for Computing in UK Schools

This report is the outcome of a project initiated by the Royal Society in August 2010. The project was prompted by a high degree of concern about aspects of the provision of education in Computing in UK schools. The project was guided by an Advisory Group that brought together individuals and representatives with a...
Publication date:
2010 to date

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The Emotional Computer

Can computers understand emotions? Can computers express emotions? Can they feel emotions? This video, from the University of Cambridge, examines the research of Professor Peter Robinson exploring how emotions can be used to improve interaction between humans and computers.The research team is collaborating closely...
Publication date:
2010 to date

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Computer Games vs Sport

The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and against the topic, researching information needed to...
Publication date:
2010 to date

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National Science + Engineering Competition Challenges

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition. Through creating a project, young people...
Publication date:
2010 to date

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An Introduction to Python (v2.1)

Python is a freely available programming language. This resource contains six sections:The first section, Getting started, begins with a simple description of how to download and install a Python compiler onto a computer. The screenshots in the resource use a compiler called IDLE. There follow examples of simple...
Publication date:
2010 to date

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Introducing LOGO

This book is designed to help all those who wish to find out more about the language LOGO, a language intended to demystify computers and computer programming, and make the power of computers accessible to all.A brief introduction to some basic commands is followed by An Outline to LOGO which describes how...
Publication date:
1980 - 1989

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