Listing all results (23)

Programs in a Box

These activity packs are designed to help young people engage with different areas of computing. They contain practical activities and detailed teacher guidance allowing novice teachers to lead interesting, multi-disciplinary projects. The guides are published by the US National Center for Women in IT, and are...
Publication date:
2010 to date

2 resources
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Schoolcoders

This collection of resources supports computing and computer science in upper secondary schools. The resources offer in-depth learning opportunities covering programming with Python as well as other aspects of the curriculum.
Publication date:
2010 to date

5 resources
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Computer Science for Fun

"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection. Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun. Magic tricks,...
Publication date:
2010 to date

22 resources
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CS4FN Magazine

The cs4fn magazine is a magazine on the fun side of all things to do with computer science. The authors write up computing research in a fun and accessible way that puts across their enthusiasm for the subject. Unplugged computing, computational thinking and practical applications of computers in many areas are...
Publication date:
2010 to date

23 resources
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The Chocolate Factory - Human Interface Design

The aim of this activity is to raise awareness of human interface design issues. In a world where poor design is rife, people have become accustomed to dealing with problems caused by the artifacts with which they interact, sometimes blaming themselves instead of attributing the problems to flawed design. The issue is...
Publication date:
2000 - 2009

1 file

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Design and Technology: Approaches to IT Capability Key Stage Three

This booklet was published by the National Council for Educational Technology (NCET) in 1995 and is part of a series, Approaches to IT Capability, which aimed to show how information technology (IT) could be used within National Curriculum subjects at Key Stage Three. The resource identifies ways in which IT could...
Publication date:
1990 - 1999

1 file

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The Emotional Computer

Can computers understand emotions? Can computers express emotions? Can they feel emotions? This video, from the University of Cambridge, examines the research of Professor Peter Robinson exploring how emotions can be used to improve interaction between humans and computers.The research team is collaborating closely...
Publication date:
2010 to date

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Computing Science

The objective of this book is to provide a grounding in all the major aspects of computing taken from the stand point of how computing was in the early 1980s. Whilst some of the sections are out of date, they have value in putting modern day computing into perspective. Other sections have value in that the basic...
Publication date:
1980 - 1989

1 file

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Computing curriculum: projects for students in Years 7 - 9

This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that can be used by teachers and by students. The...
Publication date:
2010 to date

1 file

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Scratch Music Machine

Music Machine is designed as a simple introductory program for children aged 7-8. Students create four simple buttons which play different sounds when they are clicked with the left mouse button. If they have time, they can create their own extra buttons. Computer science concepts include using a mouse click and...
Publication date:
2010 to date

3 files

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