Listing all results (182)

The magic of...

The magic of…is a collection of four resources, produced by Queen Mary College at the University of London, designed for teachers to use in the classroom with the intention of making learning engaging and entertaining. The four resources are all linked to the relevant curricula and provide inspiration when teaching...

Publication date:
2010 to date

6 resources
0
0

Astro Pi

Leading UK space organisations have joined forces with British ESA Astronaut Tim Peake and Raspberry Pi to offer students a chance to devise and code their own apps or experiment to run in space.

Two Raspberry Pi computers are planned to be flown to the International Space Station (ISS) as part of Tim’s six...

Publication date:
2010 to date

15 resources
0
0

Computer Science for Fun

"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection.

Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun.

Magic...

Publication date:
2010 to date

22 resources
0
0

EO Detective 11-14

These resources link to elements of the geography, while supporting aspects of science, maths and computing. Using early astronaut photographs, and more recent satellite images, they provide opportunities to discuss the advantages and disadvantages of using each method for remote sensing. The main activity is based...

Publication date:
2010 to date

4 resources
0
0

IET for BBC Micro:bit

A series of STEM projects, bridging design and technology and computing, which make use of the BBC micro:bit microcontroller device.

Publication date:
2010 to date

9 resources
0
0

The Emotional Computer

Can computers understand emotions? Can computers express emotions? Can they feel emotions? This video, from the University of Cambridge, examines the research of Professor Peter Robinson exploring how emotions can be used to improve interaction between humans and computers.

The research team is collaborating...

Publication date:
2010 to date

0

0
Not yet rated

Computer Games vs Sport

The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and against the topic, researching information needed...

Publication date:
2010 to date

4 files

0

0
Not yet rated

National Science + Engineering Competition Challenges

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

Publication date:
2010 to date

12 files

0

0
Not yet rated

Writing a Flowchart

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction.

Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children.

A simple design activity...

Publication date:
2010 to date

3 files

0

0
Not yet rated

Curiosity's Seven Minutes of Terror

...
Publication date:
2010 to date

2

0
Not yet rated

Pages