## Listing all results (318)

### Top tips for teaching Core Maths

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### Benefits of Core Maths

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### Core Maths: the student experience

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### Core Maths resources

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### Quantities and units in mechanics

AS levelUnderstand and use fundamental quantities and units in the S.I. system: length, time, massUnderstand and use derived quantities and units: velocity, acceleration, force, weightA levelMoments

### Kinematics

AS levelUnderstand and use the language of kinematics: position; displacement; distance travelled; velocity; speed; accelerationUnderstand, use and interpret graphs in kinematics for motion in a straight line: displacement against time and interpretation of gradient; velocity against time and interpretation of...

### Forces and Newton's Laws

AS LevelUnderstand the concept of a force; understand and use Newton’s first lawUnderstand and use Newton’s second law for motion in a straight line (restricted to forces in two perpendicular directions or simple cases of forces given as 2-D vectorsUnderstand and use weight and motion in a straight line...

### Moments

A LevelUnderstand and use moments in simple static contexts

### Coordinate geometry in the (x,y) plane

AS LevelUnderstand and use the equation of a straight line, including the forms y -y1 = m(x-x1) and ax+by+c=0 and ; gradient conditions for two straight lines to be parallel or perpendicularBe able to use straight line models in a variety of contextsUnderstand and use the coordinate geometry of the circle including...

### Numerical Methods

A LevelLocate roots of f(x)=0 by considering changes of sign of f(x) in an interval of x on which f(x) is sufficiently well-behavedUnderstand how change of sign methods can failSolve equations approximately using simple iterative methods; be able to draw associated cobweb and staircase diagramsSolve equations using...