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In this activity children choose a name and logo for their pizza business. They then learn where a range of food that comes from and role play simple food chains. They then build their own food chains.

This is the first in a series of activities where children work towards an end goal of setting up a pizza...

In this activity children learn about what plants need to grow. They also find out where the ingredients to make pizza come from.  They then set up an investigation to see which plants grow the fastest during ‘The great ingredient race’ activity.

This is the second in a series of activities where children...

In this activity children are introduced to the idea of market research as an engaging and meaningful context for Maths learning. Through this, they learn how to design a simple survey to understand their potential pizzeria customers’ preferences and construct a pictogram to display their findings.

This is...

In this activity children think about eating healthily and the nutrients included in each food group. Using this learning, they are then challenged to use a range of seasonal ingredients to design a food flag pizza that they can sell in their British pizzeria businesses.

This is the fourth in a series of...

In this activity children make the food flag pizza that they have designed using the ingredients that they have been growing. This is an excellent opportunity to apply maths in a real-life context.

This is the fifth in a series of activities where children work towards an end goal of setting up a pizza...

In this activity children design and make takeaway packaging and promotional material for their British pizzerias. Cross-curricular English opportunities are built in when the children plan and perform their own television advertisement.

This is the sixth in a series of activities where children work towards...

In this activity children set up their pizzerias and practise working with money and paying for items using different combinations of coins. To add more real-life context, this stage could be completed as an after school event that parents could be invited to.

This is the seventh in a series of activities...

This series of practical STEAM activities have been produced by Rolls Royce for Year 2 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...

This resource provides an overview of the Year 2 STEMterprise project, in which children learn about science, D&T, maths and English as they work through a series of activities with an end goal of setting up their own pizza business. There are 7 lessons in which children find out about the needs of all living...

This is an electronic version of the Teach Computing Curriculum summative assessment for the Year 3 unit - Branching databases. The links below enable teachers to duplicate a copy of the question banks into their own Google or Microsoft accounts, so they can assess pupils' knowledge on the topic.

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This resource provides a lesson plan and supporting resources that help Year 3 pupils to identify and describe the different parts of flowering plants. Children will revise previous plant knowledge and the session gives plenty of opportunities for practical learning and the meaningful application of mathematical...

This resource provides a lesson plan and support PowerPoint presentation that enhances the Year 3 maths curriculum, supporting pupils to calculate with money and give change. Through these resources children will make a non-food product using resources developed in previous sessions and then be introduced to the...

This resource provides a lesson plan and supporting PowerPoint to help Year 3 pupils to grow herbs from seeds and write a descriptive poem. Children will revise their learning on what plants need to grow and plant their own herb seeds. This session gives children the opportunity to take responsibility for their own...

This resource provides a lesson plan and supporting resources that help Year 3 pupils to design and conduct a survey and present their data in a pictogram. Through this session children are introduced to the idea of market research as a meaningful context for maths learning. This session is the third in a ten...

This resource provides a lesson plan and supporting resources that help Year 3 pupils to design a healthy balanced meal and to write instructions. Through these resources children are asked to think about eating healthily and the different food groups that comprise a balanced diet and are supported to create a...

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