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Developed by the National Centre for Computing Education, these question banks can be used with key stage 3 computing and GCSE computer science students.

The question banks linked below focus on computer networks.

How to use these question banks?...

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

A short unplugged activity. This uses string and various other props to enable students to simulate the various network topologies required for GCSE Computing. The activities lead naturally into discussions around protocols, data collisions and reliability. A large open area may be required depending on the size...

This resource contains some rules for an unplugged networking activity to model how routers and networks deal with transmitting packets of data. The activity is designed for 6 people to act as routers, who apply the routing rules to packets of data. There are 4 end points which send and receive packets according to...

A scheme of work which although aimed at the upper end of Key Stage 2, is also suitable for delivery at the bottom end of Key Stage 3. The scheme contains a whole host of unplugged and plugged activities surrounding networks and communications, including the difference between the internet and the world wide web,...

Students would find this Computing at School community resource useful as a revision resource for the topics of networks and the internet. It is suitable to be issued as a sequence of homework tasks.

These materials have been developed to give teachers a creative and engaging set of resources for use in the classroom, supplying the tools needed to raise awareness of key issues around personal information.

The primary school lesson plans explore what is meant by personal information, and give students the...

Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.

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This Barefoot Computing primary school resource helps children to Understand how search engines work. By acting as a ‘web crawler’ and collecting information across a small selection of web pages, they learn what in data is indexed by search engines and how this is used when a search query is received. As well as...

Cryptographic techniques enable information to be shared with other people, yet still maintain a surprisingly high level of privacy. This activity illustrates a situation where information is shared, and yet none of it is revealed: a group of students will calculate their average age without anyone having to reveal...

The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...

This resource contains two sets of triominoes, based around the theme of internet security. A simple set with only 4 cards, where three definitions and their key words need to be matched. The set also has two extra definitions and key words to act as distractors from the actual answers, an extension might be to get...

This activity shows how to accomplish a simple, but nevertheless seemingly impossible task -making a fair random choice by flipping a coin, between two people who don’t necessarily trust each other, and are connected only by a telephone. The resource begins with a detailed explanation of the activity and...

This lesson focuses on the reliability of computer systems, and specifically how this applies in the case of self driving cars, and what some of the implications might be if this reliability is not demonstrated. Students begin by...

This is an electronic version of the Teach Computing Curriculum summative assessment for the Year 3 unit- Connecting computers. The links below enable teachers to duplicate a copy of the end of topic assessment questions into their own Google or Microsoft accounts, so they can assess pupils' knowledge on the topic...

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