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The Barrel is part of the Chunky Puzzles range by Professor Puzzle. This wooden range are all boxed in 5cm x 5cm boxes so are perfect for taking with you on a journey...

This guide provides a wealth of information about the benefits of being involved in citizen science and how to incorporate it into the curriculum, with links to citizen science projects and resources.

Citizen science projects can range from discovering a new quasar in space, counting elephants in the...

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A collection of primary and secondary resources on various topics linked to climate change. This collection supports STEM Learning’s Climate Change Education Partnership which brings together partners from education, research and the wider STEM sector to support climate change related lessons and activities in...

This collection of resources provides material to support the development of behaviour for learning strategies.

In this video from Osiris Educational Bill Rodgers discusses what effective colleague support can reasonably be given when dealing with behaviourally...

This briefing note, intended for Governors and Senior Management Teams, fleshes out the background to the introduction of computing in schools and is intended as a basis for a strategic debate about reform of the ICT curriculum. It has been written mainly with schools in mind, but the broad outline of the argument...

"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection. Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun. Magic tricks, philosophy,...

  • Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...

Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such...

 

Drawing together the most up-to-date research from experts all across...

This edition of the Computing a School (CAS) newsletter includes articles covering:

*Pedagogy of computational thinking and programming

*Modelling and simulation with StarLogoTNG

*Scratch and RoboMind

*Text-based programming with Small Basic

*Route finding with graphs at A-Level...

This edition of the Computing at School newsletter contains articles on:

*Using Scratch4Arduino in primary schools to make musical instruments

*Learning algorithms with folk dancing and fairy tales

*Kodu programming

*Developing computing schemes of work

*Functional programming...

This textbook takes an ‘unplugged’ approach to learning the critical concepts in computer science. It relies heavily on metaphors as a means for readers to grasp new topics and relate them to their current understanding. It also contains puzzles which aid understanding.

The book includes chapters covering...

This edition of the Computing at School newsletter focuses on pedagogy, and contains articles covering:

*Barefoot Computing teaching resources and ready-to-deliver CPD with QuickStart Computing

*BCS Certificate in Computer Science Teaching

*Baseline assessment of computing

*Bebras...

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