Listing all results (132)

Let's Doodle

This workshop or lesson activity makes use of a 3-D printing pen, and covers many computational thinking concepts as well as practical and evaluative skills applicable to design and technology.

The teacher guide includes a range of ‘unplugged’ computing activities – no programming is involved. The...

Beautiful Numbers

This lesson or enrichment activity investigates recursive algorithms using Fibonacci series.

It begins with an engaging maths magic trick ‘how to fake a super brain’ that uses a special property of Fibonacci numbers, and proceeds to look at the Golden Ratio in nature and its ‘beautiful’ properties.

...

Storytelling

This series of three lesson activities uses Scratch to create animations that tell a story, and can link to studies in English.

A starter Scratch file partially tells the story of the Great Fire of London. Additional resources are provided allowing children to improve the animation.

Using some short...

What's in Your Bowl?

This Cre8ate maths activity motivates the use of averages, ranges, percentages, bar charts, pie charts, and tables to make comparisons, interpretations and conclusions. The students can perform the "What is in your bowl?" activities to investigate serving amounts and what is eaten for breakfast. The data collection...

E-safety scenario cards

A class set of 15 different e-safety scenarios for students to act out in. This could be used in a PSHE or computing lesson to reinforce ways to keep safe online.

Katrina Morris is the author of this resource.

Radar: seeing the unseen

This activity booklet uses the real life context of air traffic control using radar signals to identify the position of an aeroplane that students act out. It provides them with an opportunity to use their knowledge of waves and speed = distance / time to calibrate and calculate the distance a plane is from the...

Creating movie magic

This engineering challenge asks students to create a minute-long digital animated film that tells a creative, fictional story about a concept related to engineering. The resource provides questions to support students through the process of planning their video and asks them to create a storyboard before filming to...

Product impacts: life cycle analysis

Produced by Practical Action, these materials help students to consider the impacts of a product through its whole life cycle. A presentation describes the concept of lifecycle analysis (LCA) and gives some examples. Students are then challenged to consider the life cycle of familiar products, from raw materials,...

Design for a better world

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

Water for the World

This activity looks at water consumption on a local and global scale. Students learn about the main water contaminants and various methods of purification and the role of engineers and their approach to design challenges. The resource aims to inspire an interest in water conservation and to introduce students to...

Pages

View all publishers