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This film tells the story of how DNA sequencing was used to identify the gene BRAF. Clinical researcher Ultan McDermott tells the story of how scientists at the Wellcome Trust Sanger Institute discovered a specific mutation in the BRAF gene, which is found in around half of malignant melanoma cases. He...

This play allows children to explore biodiversity through movement and music in a fun and engaging way.  It looks at how consumer demand drives the growing of a particular type of rice in India and the consequences if a disease or pest affects the growth of rice crops.

Great for use in an assembly or in...

In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

These activities have been developed for the National HE STEM Programme to be used in conjunction with the video resources found in this collection.

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This resource looks at how biomimicry enables engineers to take ideas from the natural world to develop new products and designs. The specific example of gecko tape is used to illustrate this. Students play a game of pairs where they need to match technology with the animal or plant which inspired its development....

This video shows Angelo Grubisic, an aerospace engineer who combines his love of wingsuit BASE jumping with his engineering knowledge to develop the world's most scientifically engineered wingsuit.

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In this module students will study barnacle morphology, life histories and life styles as Darwin did. He based his classification and search for a common ancestor upon his studies. Recent work using genetic and molecular evidence and scanning electron microscopy shows how some of the key difficulties in drawing the...

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This play follows a school child on a day of being healthy, though everything around her makes it easy to be unhealthy! Temptations include: sugary cereal aimed at children, fast food shops on the...

In this project, students create an animated character and map it to a standard set of animation moves. Using the tools in Autodesk Project Pinocchio and Autodesk Maya, students can create a character that copies a standard sequence available in Autodesk Maya.

Students then move onto cloud technology and...

This project concentrates on the design and manufacture of a mobile phone accessory using a range of sketching and software, alongside laser cutting and 3D printing processes. Students apply the tools in 123D Design to model the accessory, before manufacturing the product. Students consider the designing and...

This scheme of work is intended as an introduction to Autodesk Inventor. It is aimed at students aged 11-14, but is also suitable for students working up to and including post 16 dependent on experience.

The “Scooter” project teaches a range of fundamental Autodesk Inventor skills through a range of project...

The project concentrates on the design and manufacture of a USB flash pen drive using a range of sketching and software, alongside laser cutting and 3D printing processes. Students will apply the tools in AutoCad and Autodesk Inventor to the challenging task of creating a small focused and detailed casing parts,...

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