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This creative activity from ARKive is designed to teach key stage two students about the concept of adaptation. Using the marine environment as an example, students learn about how different species are adapted physically or behaviourally to survive in a particular type of habitat. Students then design their own...

Produced by ARKive, this creative activity is designed to teach students aged 11-14 years about the theory of adaptation. It does this by looking specifically at animals' adaptations for movement through different types of habitats. Students learn the definition of adaptation and why animals need adaptations to...

This Free-standing Mathematics Activity from the Nuffield Foundation is designed as a game to give students practice in working with money, entering items onto a bank statement and calculating the balance. To play the game, cards are placed face down in a pile. Students then take turns to turn over a card, enter...

These Bingo activities from ASE are a great way to recap and reinforce vocabulary and meanings within a topic. The two examples here provide teachers' notes and 50 individual bingo cards which can be laminated and reused. They are on the topics of cells and the body, and element symbols. The idea can be applied to...

In this activity children are challenged to solve a range of problems relating to capacity in a meaningful context. Children choose a card from a series of cards with capacities indicated on them. They then work in pairs or small groups to discuss how they can create the quantity by using three containers of...

In this SATIS Revisited resource students consider the factors that contribute to the greenhouse effect, the possible effects of global warming, and how they as individuals are contributing to carbon dioxide emissions.

Climate change is affecting the natural world. The distribution of some species appears to...

In this problem solving activity children choose and carry out a range of calculations in order to plan a Christmas event. The party has to suit a particular number of people and fit within a specific budget so they have to make decisions by looking at realistic pricing options such as: per-person, according to...

In these two key stage three activities from the ARKive collection, students learn about why species are classified, the ways in which this can be done and the key characteristics of mammals, birds, reptiles, amphibians, fish and insects. In the first activity, students play the Guess Zoo game to help them...

Climate Change: It’s In Our Hands is a classroom-based board game which helps pupils in upper key stage two (7 to 11 years) explore and discuss the complexities of the global climate emergency and test out possible strategies to mitigate it.

Over four rounds, groups of pupils invest in actions that...

This set of activities introduces children to cryptography techniques, showing how the use of computers can make encryption quicker and more effective. Some notable examples of the use of encryption in history are mentioned, leading to the use of calculation machines for code-making and code-breaking.

A...

This activity from Cre8ate maths explores Platonic solids, which are formed from regular polygons where all their faces are identical and all their vertices are identical too. Students are told that there are only five platonic solids, which they can build using triangles, squares and pentagons. Completing the...

These Fun-Size materials, from the Association for Science Education (ASE) are short 5-15 minute activities that enliven lessons. These are part of the SYCD AKA Science collection. They range from short games and word plays through to quick demonstrations. Fun-size is particularly useful when you are working...

Produced as part of the Citizen Science project, these materials allow students to explore issues around human genetics using familiar game contexts. Suitable for students aged 11-16, the materials utilise activites similar to Pictionary, Taboo and Consequences to introduce a variety of issues.

The...

This resource consists of five lessons in which students research the effect of climate change on glaciers. The overall learning objectives for the lessons are: * To understand the definition of a glacier * To understand what glacier mass balance means (what inputs mass and what are the outputs) * To understand how...

Guess Zoo is fun animal guessing game, produced by ARKive, that can be used to introduce or support several lesson themes, for example species diversity, adaptations, habitats and classification. Using a set of species cards, students have to work out what the animal on a card is by asking each other questions...

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