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These resources, published by BEAM, are aimed at the early years and provide games in which students can practise saying numbers and develop their counting skills.

*Nest eggs - saying and counting numbers up to 6

*1 more or less spots - saying numbers one more than or one less than

*Making...

These resources, published by BEAM, are aimed at Key Stage Two and give students opportunities to practise and consolidate their mathematical knowledge through playing games.

The games and their mathematical content are :

*Shapes - counting sides of shapes

*20 or more - addition to 20

*...

Published by BEAM these games and puzzles from Maths of the Month give students the opportunity to practise and consolidate their mathematical knowledge and understanding in an enjoyable and cooperative way.

The mathematical content of each games is:

*Dice wars - single digit multiplication

*...

This immersive escape room activity introduces the BIFoR FACE (Birmingham Institute for forest research free air carbon enrichment) experiment and encourages learners to consider the impact of climate change on forest ecosystems. Learners work as a group to complete a virtual tour of BIFoR FACE before using...

In this activity children are challenged to solve a range of problems relating to capacity in a meaningful context. Children choose a card from a series of cards with capacities indicated on them. They then work in pairs or small groups to discuss how they can create the quantity by using three containers of...

In this SATIS Revisited resource students consider the factors that contribute to the greenhouse effect, the possible effects of global warming, and how they as individuals are contributing to carbon dioxide emissions.

Climate change is affecting the natural world. The distribution of some species appears to...

This resource contains three ideas for card games involving Planets of the Solar System. It includes instructions for playing the games and the cards of the Planets with key facts about them. The games are Trump Card, Snap and Families. This activity has been provided by European Universe Awareness (EU-UNAWE).

In this problem solving activity children choose and carry out a range of calculations in order to plan a Christmas event. The party has to suit a particular number of people and fit within a specific budget so they have to make decisions by looking at realistic pricing options such as: per-person, according to...

In these two key stage three activities from the ARKive collection, students learn about why species are classified, the ways in which this can be done and the key characteristics of mammals, birds, reptiles, amphibians, fish and insects. In the first activity, students play the Guess Zoo game to help them...

Climate Change: It’s In Our Hands is a classroom-based board game which helps pupils in upper key stage two (7 to 11 years) explore and discuss the complexities of the global climate emergency and test out possible strategies to mitigate it.

Over four rounds, groups of pupils invest in actions that...

This activity focuses on coin recognition and addition skills. Designed to be used as a bingo game involving calculation, it may also be used as a simple sorting and matching activity.

Each child has a Bingo Board featuring nine stamps, a selection of coins in a bag and a set of counters to mark off the...

This resource focuses on developing coin recognition skills in either a bingo game or a collecting, sorting and matching activity. As a Bingo game, each child should have a board and the group also need a selection of coins in a bag. Children take it in turns to select a coin at random from the bag, covering a...

A selection of games published by BEAM for teachers of early years mathematics. The games enable students to develop their skills of number recognition, counting, comparison and writing of numbers.

The games, with their mathematical content, are:

*Reading numbers game - matching numbers in words to...

Published by BEAM, this game for students in Key Stage One helps develop their recognition of number and their counting skills.

*Dots and dots - a simple game for two players requiring students to take turns to recognise patterns of dots on a dice as quickly as possible. The player who gets the most correct...

This set of activities introduces children to cryptography techniques, showing how the use of computers can make encryption quicker and more effective. Some notable examples of the use of encryption in history are mentioned, leading to the use of calculation machines for code-making and code-breaking.

A...

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