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Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering.

*Nearest to 30 - students use dice to generate digits which can then be multiplied by either five or ten to try to reach a set target.

*Nearest to 500 - students...

Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering. *Aim for 500 - in this game both players roll the dice and use the numbers to make two three-digit numbers, then add them up. Whoever gets a total closest to 1500 wins the game...

These resources explore proteins by their different function, with examples of how they give structure to living things, carry messages and molecules around our bodies, support the immune system, catalyse chemical reactions, and their use in industry and medicine:

Structure and movement How...

Two ASE SYCD: Science Year Primary quizzes based on familiar formats.

Who wants to be a scientist? is based on a well-known quiz format. It is a PowerPoint presentation, using overheads. You may want to print these out in black and white.

Questions are based around the Physical Processes teaching...

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Space is huge and understanding magnitude of numbers is vital. Print and use these 25 cards to sort in order of size, from the width of DNA to the distance from Earth to the Andromeda galaxy.

This set of resource, from the Association for Science Education (ASE) provide examples of revision activities.The resources are provided as both PDF and Word file format, so teachers may amend them for different classes and topics.

*Pick a number - students choose numbers from a grid to answer quiz...

This space themed maths game provides an opportunity for children to practice working with number bonds to 10. It can be played either as a board game in pairs or used within an interactive whiteboard page.

To play the game the 10 number cards are shuffled and placed face-down near the board. Players take it...

This game teaches students the main principles of sexual selection and the difference between intrasexual and intersexual selection. Students discover why some animals have ornaments to attract mates (intersexual selection) while others have weapons to fight for mates (intrasexual selection).

Please note...

Published by BEAM, these games provide opportunities for students to apply their knowledge of shape and space. The games, all taken from the Maths of the month series, and their mathematical content are: *Angle estimation game - estimating and measuring angles *Isosceles triangle game - playing against a partner to...

A selection of mathematics games for use with early years students, published by BEAM. They include problems and puzzles, cross-curricular activities and resources to develop spatial awareness and pattern recognition. The activities, with their mathematical content, are: *Butterflies - using counters to make...

Published by BEAM, these games provide opportunities for students to develop their knowledge and understanding of shape and space. The three games, all taken from the Maths of the Month series, are: *Play people - matching numbers to objects *Shapes - counting sides of shapes and recognising numerals *Three in a...

A selection of resources, published by BEAM, for teachers of primary mathematics. They include challenging problems and puzzles, open-ended investigations, cross-curricular activities and resources to practise and consolidate students' understanding of shape and space. *Fishy codes - decoding using co-ordinates *...

Published by BEAM, these games provide opportunities for students to practise and consolidate their knowledge and understanding of shape and space. The three games, with their mathematical content, are: *Angles - identifying right, acute and obtuse angles in shapes *Coordinates grid game - generating co-ordinates...

This game, aimed at primary level involves recognising and matching 2D shapes. The game consists of a track with a 'shopping list' of shapes for each player. Players start in the bottom left-hand corner and move a single counter around the board. The idea is that children take it in turns to roll a dice and move...

This game based on the game of 'Taboo' helps children to learn shape vocabulary. Suitable for primary level, children work in twos, with a reader describing a word without using any of the 'Taboo words on their card. The guesser then has to identify the correct vocabulary word on the card from their partner’s...

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