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This game aimed at upper Key Stage Two Primary revises childrens' scientific vocabulary and knowledge. Covering life processes and living things, materials and their properties and physical processes, it contains thirty-two cards each with a scientific word that children
should know, and use correctly in...

Using this resource students can develop an understanding of the structure and function of neurons via a series of different activities. These range from simplistic labelling of neurons and building a model motor neuron to constructing an electronic 3D simulation game that mimics brain activity. There are also...

From the Wellcome Trust, this issue of the 'Big Picture' series reviews the causes, health consequences, and personal and social impact of obesity, and how it might be tackled.

How is body weight controlled? Why is...

This activity from Cre8ate maths lends itself to the development of personal thinking and learning skills, based on activities for a playground. Making a maze involves students in quite complex 2-D visualisation, working with a prepared spreadsheet, in excel, which encourages students to refine and redraft their...

Aimed at Early Years this game provides many opportunities for developing number recognition, counting skills and discussion.

Each player is given a certain amount of coins at the start and as they travel along the board they will gain or lose coins depending on the cards that they are required to pick up....

These resources explore proteins by their different function, with examples of how they give structure to living things, carry messages and molecules around our bodies, support the immune system, catalyse chemical reactions, and their use in industry and medicine:

Structure and movement How...

This game teaches students the main principles of sexual selection and the difference between intrasexual and intersexual selection. Students discover why some animals have ornaments to attract mates (intersexual selection) while others have weapons to fight for mates (intrasexual selection).

Please note...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how sensors can be used in smart applications of electronic systems.

The resource is designed so that students will know...

A quick game, from the ASE SYCD: Science Year Primary CD-ROM, for up to four pupils to reinforce their knowledge of some aspects of Physical Processes.

The resource comprises of cards and instructions for playing the game. Pupils compete to collect the starts and ends of statements or questions. Areas...

This quick game is provided by ASE and it aims to recap and reinforce students' knowledge of some aspects of physical processes. The resource comprises of cards and instructions for playing the game. Students compete to collect the beginning and end of statements or questions. Areas covered are electricity, forces...

This series of three lesson activities uses Scratch to create animations that tell a story, and can link to studies in English.

A starter Scratch file partially tells the story of the Great Fire of London. Additional resources are provided allowing children to improve the animation.

Using some short...

In this SATIS Revisited resource the activities take students through a comparison of the risks associated with different activities using data at personal, community, national and global levels.

There are three activities in this unit, which have been written to be followed sequentially. Students work...

This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road.  Once the design is finalised, the...

This resource, provided by the Association for Science Education (ASE) and part of the SYCD Who am I? collection, uses a familiar card game format to illustrate cell, tissue and organ associations. It also highlights all the adaptations and functions of specialised cells required at Key Stage Three. The resource...

This resource produced by ARKive supports the teaching of life-cycles at key stage two. It looks at mammals, amphibians, reptiles and plants and finds similarities between the life cycles of animals and plants within each group, as well as some of the similarities and differences between these groups. There is a...

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