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This set of bingo cards supports children learn about 2D shapes in a fun and engaging way. It contains twelve bingo cards which can be printed off and laminated, allowing children to circle the shapes from a description of their properties.

This resource has been provided by Early Learning HQ.

Aimed at Early Years and lower primary this resource contains a set of 2D shape fans which support with the teaching about the properties of 2D shapes.

Provided by Early Learning HQ, the sections of the fan can be laminated and put together with a split pin to create the resource.

This creative activity from ARKive is designed to teach key stage two students about the concept of adaptation. Using the marine environment as an example, students learn about how different species are adapted physically or behaviourally to survive in a particular type of habitat. Students then design their own...

Produced by ARKive, this creative activity is designed to teach students aged 11-14 years about the theory of adaptation. It does this by looking specifically at animals' adaptations for movement through different types of habitats. Students learn the definition of adaptation and why animals need adaptations to...

This activity is a bingo game designed to help children learn about the human skeleton. It contains two sets of cards one showing bones of the body and the other the names of the bones corresponding to the pictures.

Provided by Early Years Learning HQ, the cards may be printed out and laminated for use in...

Aimed at early years and lower primary this resource supports the learning about the identification of animals. It contains a set of bingo sheets on the theme of British wildlife and the accompanying words. Children are asked to match the words to the pictures so reinforce learning in a fun and interactive way....

This immersive escape room activity introduces the BIFoR FACE (Birmingham Institute for forest research free air carbon enrichment) experiment and encourages learners to consider the impact of climate change on forest ecosystems. Learners work as a group to complete a virtual tour of BIFoR FACE before using...

In this activity children are challenged to solve a range of problems relating to capacity in a meaningful context. Children choose a card from a series of cards with capacities indicated on them. They then work in pairs or small groups to discuss how they can create the quantity by using three containers of...

In this SATIS Revisited resource students consider the factors that contribute to the greenhouse effect, the possible effects of global warming, and how they as individuals are contributing to carbon dioxide emissions.

Climate change is affecting the natural world. The distribution of some species appears to...

This resource contains three ideas for card games involving Planets of the Solar System. It includes instructions for playing the games and the cards of the Planets with key facts about them. The games are Trump Card, Snap and Families. This activity has been provided by European Universe Awareness (EU-UNAWE).

In this problem solving activity children choose and carry out a range of calculations in order to plan a Christmas event. The party has to suit a particular number of people and fit within a specific budget so they have to make decisions by looking at realistic pricing options such as: per-person, according to...

In these two key stage three activities from the ARKive collection, students learn about why species are classified, the ways in which this can be done and the key characteristics of mammals, birds, reptiles, amphibians, fish and insects. In the first activity, students play the Guess Zoo game to help them...

This activity focuses on coin recognition and addition skills. Designed to be used as a bingo game involving calculation, it may also be used as a simple sorting and matching activity.

Each child has a Bingo Board featuring nine stamps, a selection of coins in a bag and a set of counters to mark off the...

This resource focuses on developing coin recognition skills in either a bingo game or a collecting, sorting and matching activity. As a Bingo game, each child should have a board and the group also need a selection of coins in a bag. Children take it in turns to select a coin at random from the bag, covering a...

This set of activities introduces children to cryptography techniques, showing how the use of computers can make encryption quicker and more effective. Some notable examples of the use of encryption in history are mentioned, leading to the use of calculation machines for code-making and code-breaking.

A...

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