Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them.
Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...
The third collection of magic tricks, from Paul Curzon and Peter McOwan, is entitled ‘magic meets mistakes, machines and medicine. The five card tricks contained make use of maths and computer science theory, and are used by real magicians.
Each trick includes magician’s instructions. The theory behind each trick...
From mathematical ringtones to distributed computing, this magazine from Queens University of London covers a variety of interesting and fun computer science topics in an easily accessible way. Also included are:
• Optical illusions and the way our brain works
• The history and future of email spam
The magazine that presents the fun side of computer science. This issue includes:
• Artificial intelligence and mobile phone gaming
• Human error and human-computer interfaces
• Simple game algorithms
• The ‘first cyborg’
• The life of Alexander Graham Bell
• Viral marketing
• The maths of magic...
This issue of the magazine, presenting the fun side of computer science, includes articles on:
• The nature of artificial intelligence
• Computer generated images and motion capture in the movies
• The efficiency of insect brains
• JPEGs and the psychology of image compression
• Madonna webcasts and...
This issue of Computer Science for Fun magazine contains interesting articles on:
• DNA data and error correction
• Neural networks
• Biometrics and security
• Computer science and medicine
• Finding a cure for cancer – links to computer science
• Dust-sized computers
• Robot-human Interaction...
This special issue of Computer Science for Fun magazine is entitled ‘The Perception Deception’, and looks at computer science illusions
It includes articles covering:
• Experimental methods in computer science
• Head-up displays and Pepper’s Ghost
• Mobile technology and a ‘virtual savannah’
• The ‘...
This special issue of Computer Science for Fun is entitled ‘Computer Science Everywhere’, and looks at the ubiquity of computer technology. It features a range of well-written articles on:
• Mediascapes – location-sensitive multimedia
• Closed circuit video analysis – computing challenges
In this full scheme of work, designed for a series of two-hour double-lessons, students develop a Mars Rover for NASA based on a standard VEX design. They learn about the components of a robotics system including control units and data communications, and work through a design process towards a prototype. The VEX...
A special issue of Computer Science for Fun focused on computers and images, containing articles on:
• Using Geomlab for tessellating images
• The golden ratio and beauty
• Robot artists
• The painter’s algorithm for drawing 3D graphics
• Communicating ideas through drawing and multimodal...