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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable...

Computers store drawings, photographs and other pictures using only numbers. The following activity demonstrates how they can do this. This resource includes ideas teachers can use to introduce the topic in order to develop understanding of image representation followed by two activities to be used as reinforcement...

Sonic Pi is a programming environment that lets you create music and other sounds with code while learning programming concepts at the same time, is included with Raspbian (the Raspberry Pi OS), but it is...

This resource consists of two documents. One is a theory sheet and the other a structured workbook for students to complete. This would form a useful independent learning resource so could be issued as a homework task.

A set of homework challenges to promote computational thinking using Scratch and Python courtesy of Greg Reid, a CAS member in Scotland.

 

 

Published by the Mathematics Centre at the University of Chichester, this booklet describes ideas that have been used with students aged 9-11 , although there are indications that older students would benefit from them too. In the first part of the booklet much use is...

The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and...

This booklet, from the Mathematics Centre at the University of Chichester, explores how the microcomputer can be a valuable tool when engaged in investigating a situation that leads to such laborious arithmetic that the 'sums' spoil the activity, especially in the...

Programmers can program computers to learn to do certain tasks.  Although the programmer writes the initial program, as it is fed more data the computer changes the way that it carries out the task in order to improve its ability to perform it.  However, ...

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This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that...

Using sparkles to light the night sky. It is possible to make them ‘twinkle’ or use an LDR so they only light up in the dark.

This activity aims to stimulate discussion on the question of whether computers can exhibit ’intelligence’, or are ever likely to do so in the future. Based on a pioneering computer scientist’s view of how one might recognize artificial intelligence if it ever appeared, it conveys something of what is currently...

Data in computers is stored and transmitted as a series of zeros and ones. In this activity students explore how words and numbers can be represented using just these two symbols. This resource includes ideas teachers can use to introduce the topic in order to develop understanding of the binary system followed by...

This activity is part of a group of projects and activities in Python , that can be used with Raspberry Pi Sense Hat or using the Sense Hat emulator. This resources works well with older or more advanced...

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