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Introduction To Computer Programming

Introduction To Computer Programming using Basic progamming language.

Basic is a simple language emulating the more complex languages used in commerce and industry for financial mamagement, etc.

The exercise covers input, print, output, +, -, X,  ÷ , =, <, >, <> , if...then, while...wned,...

The Safety Deposit Vault

This is an exercise with complex spreadsheets and mail-merged documents. It is based on an actual implementation in a vaut with over 1500 boxes of different sizes.

The simplified example uses nine boxes of three different sizes, each has the price for annual box rental.

Also recorded are the renters'...

Code and Decode

How to send secret messages to your friends.

Contains full teacher instructions. Uses Basic programming language.

Pupils shoud have completed the Introduction To Computer Programming

Compute Whole Number Pythagoras Triangles

An exercise to compute whole nu,mber Pythagorean triangles.

The project uses the Basic programming language.

Pupils should have completed the exercise Introduction To Computer Programming

Python Quiz Cards

Quiz Cards for peer challenge or self assessment - print as 2 slides per page and then laminate. Challenge peers to answer or collect as many cards as can in 5 minutes.

Using XR to change the way we work in the world

The purpose of this workshop session is to allow groups to be able to look into how XR (AR & VR) can be used to make real change within the world. The aim is to make the groups look at the technology away from entertainment and gaming, and focus more on how could the technology be used in other areas to really...

Computers Helping with Designing at Key Stage Two

Produced by the Nuffield Foundation, these materials describe activities that challenge children to produce a design for a vehicle. It must be suitable for use as a storage and transport vehicle for some of the equipment used in a fairground. The vehicle should be eye catching, so that it attracts attention from...

Shakespeare Comic Book

This four-lesson sequence teaches students to create multimedia for a given purpose.

Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to...

Super Scratch Programming Adventure

Aimed at primary level this resource provides an introduction to Scratch and includes activities in which children learn about sprites and how to create programmes in which they move and react in different ways. The booklet provides background information on Scratch and the fundamentals of programming. It also...

Computing Science

The objective of this book is to provide a grounding in all the major aspects of computing taken from the stand point of how computing was in the early 1980s. Whilst some of the sections are out of date, they have value in putting modern day computing into perspective. Other sections have value in that the basic...

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