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MyKEducation Introduction to basic STEM skills

MyKEducation FOUNDATION
 
STEM PROJECTS FOR STUDENTS AND PROFESSIONAL TEACHER DEVELOPMENT SKILLS
 
We offer after School Club or Holiday Club through partnering schools.

 

MANUAL: Open the full STEM Coordinator's manual

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ICT World 2017

This resssource is a work  of six European schools about computational thinking. There are a lot ideas, classroom materials and results using Scratch and geog3ebra to foster computational thinking. 

URL: https://twinspace.etwinning.net/40102

Starting from Scratch

Scratch is widely used in primary schools to teach children basic programming. This resource goes deeper, making use of the familiar Scratch environment to take students deeper into programming concepts such as:

  • Algorithm design
  • Parallel and sequential instructions
  • Event-driven...

Learn to code with Scratch

This book produced by the team behind the Magpi magazine and the Raspberry Pi contains a series of projects suitable for students of all ages. It consists of 13 chapters which start off by introducing students to Scratch on the Raspberry Pi, it then builds up the complexity of the tasks chapter on chapter. A brief...

Scratch Music Machine

Music Machine is designed as a simple introductory program for children aged 7-8. Students create four simple buttons which play different sounds when they are clicked with the left mouse button.

If they have time, they can create their own extra buttons. Computer science concepts include using a mouse click...

Agent Cubes in a Box

Using the freely-available AgentCubes games-development software, this guide for teachers develops programming skills in an engaging way. Students are closely guided through the basics of creating a maze game with randomly-moving zombies and a hero who must find a safe path through. Keyboard interactions are...

Super Scratch Programming Adventure

Aimed at primary level this resource provides an introduction to Scratch and includes activities in which children learn about sprites and how to create programmes in which they move and react in different ways. The booklet provides background information on Scratch and the fundamentals of programming. It also...

Computing Science

The objective of this book is to provide a grounding in all the major aspects of computing taken from the stand point of how computing was in the early 1980s. Whilst some of the sections are out of date, they have value in putting modern day computing into perspective. Other sections have value in that the basic...

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