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Imaging the Earth

Combing satellite and ground-based imagery, this cross-curricular learning resource for primary teachers explores planet Earth from a range of perspectives.

The activities are intended to build map skills and recognition of many physical geography features in familiar and unfamiliar locations. Mathematics...

Computers Helping with Designing at Key Stage Two

Produced by the Nuffield Foundation, these materials describe activities that challenge children to produce a design for a vehicle. It must be suitable for use as a storage and transport vehicle for some of the equipment used in a fairground. The vehicle should be eye catching, so that it attracts attention from...

The Raspberry Pi Education Manual

This resource is designed as an introduction to activities available using a Raspberry Pi computer. The introduction explains:
*what a Raspberry Pi is: a small, affordable yet powerful computer
*what can be learnt from this manual: how to perform simple programming and the basics of computer science...

Scratch Music Machine

Music Machine is designed as a simple introductory program for children aged 7-8. Students create four simple buttons which play different sounds when they are clicked with the left mouse button.

If they have time, they can create their own extra buttons. Computer science concepts include using a mouse click...

Let's Doodle

This workshop or lesson activity makes use of a 3-D printing pen, and covers many computational thinking concepts as well as practical and evaluative skills applicable to design and technology.

The teacher guide includes a range of ‘unplugged’ computing activities – no programming is involved. The...

Beautiful Numbers

This lesson or enrichment activity investigates recursive algorithms using Fibonacci series.

It begins with an engaging maths magic trick ‘how to fake a super brain’ that uses a special property of Fibonacci numbers, and proceeds to look at the Golden Ratio in nature and its ‘beautiful’ properties.

...

Generating Art: Shape Calculator

This resource, intended for an extended workshop session, uses sequences of instructions for creating drawings as a basis for learning about algorithms. Following the activity (taken from the series CSUnplugged), an introductory look at Scratch explores the different parts of the program and would be suitable for...

Storytelling

This series of three lesson activities uses Scratch to create animations that tell a story, and can link to studies in English.

A starter Scratch file partially tells the story of the Great Fire of London. Additional resources are provided allowing children to improve the animation.

Using some short...

How Computers Work

This ebook, by Roger Young, explains computers as electrical circuits consisting of switches and relays (subsequently equated to transistors). It begins with simple circuits showing how, from first principles, switches and relays work. These are then combined in increasingly complex arrangements to simulate logic...

The Imp Computer

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

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