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Computing without Computers

This textbook takes an ‘unplugged’ approach to learning the critical concepts in computer science. It relies heavily on metaphors as a means for readers to grasp new topics and relate them to their current understanding. It also contains puzzles which aid understanding.

The book includes chapters covering...

Biology Loves Technology

This booklet is filled with examples of how scientists are combining Computing and Biology. There is a web address and QR code next to every summary so that students can follow the link and find out more.

Key Stage Three Assessment Framework

Produced by Oldbury Wells School, this set of 'I Can...' statements can be used for self-assessment and teacher assessment of computing skills and knowledge. Linked to the popular 'Progression Pathways' published by Computing at School, the documents use accessible language and an easy-to-read layout. Suitable for...

Shakespeare Comic Book

This four-lesson sequence teaches students to create multimedia for a given purpose.

Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to...

Python

This series of three lessons introduces Python programming to students in secondary school.

The lesson objectives include:

*Creating simple code including the input and print scripts

*Using "If statements" to make a decision

*Using the random function in programs

Detailed lesson...

Super Scratch Programming Adventure

Aimed at primary level this resource provides an introduction to Scratch and includes activities in which children learn about sprites and how to create programmes in which they move and react in different ways. The booklet provides background information on Scratch and the fundamentals of programming. It also...

Peer Reviewing Hinge-Point Questions: Exemplars

To support you in writing your feedback we have provided three example responses to Step 3.8, with feedback. Take account of the examples when you provide your own feedback, but at the same time, don’t treat these as “model peer reviews”. You may also find it useful to remind yourself with the quizzes in Steps 3.3...

Introducing LOGO

This book is designed to help all those who wish to find out more about the language LOGO, a language intended to demystify computers and computer programming, and make the power of computers accessible to all.

A brief introduction to some basic commands is followed by An Outline to LOGO ...

Mastering Computer Programming

This resource explores the concept of computer programming. Although the book is from a different era of computer programs, the basic principles still hold true and the text contains a number of ideas and examples which may be adapted for use today. Each section of the book gives examples of code to illustrate the...

Further Computer Programming in Basic

This book emphasises the concepts, skills and techniques of programming and the importance of a disciplined approach to the task of designing and writing programs. Whilst the examples given are written in the high level language BASIC, the principles can be applied to more modern languages. The book consists of...

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