Listing all results (106)

BBC micro:bit Robot Buggy

This is a resource aimed at students aged 11-14. It is one of a series that support the use of the BBC micro:bit in the classroom. The pack contains several lesson plans, presentations and student handouts. The first ‘unplugged’ lesson introduces students to how programmable systems work, the second they are walked...

Software development life cycle module

This is a set of five lessons on software development for students aged 14-16.

The presentations cover the software development life cycle and introduce each of the different development mythologies. The remaining presentations focus upon prototyping and testing. These resources could be a useful resource...

Create an app with AppShed

This presentation is a step by step guide to AppShed.  AppShed is a free online tool, that allows students to create mobile apps for iOS and Android. This PowerPoint scaffolds the production of a film information app, but could easily be adapted for another project. The resource is aimed at students aged between 11...

Introduction to big data

A detailed presentation from Ben Houghton, data scientist at Barclays PLC. It is good introduction to Big Data and the three Vs (volume, variety and velocity). Other topics covered are machine learning and its use in fraud detection, legal and data privacy challenges and technology bottle necks caused by...

Case Study - teaching how search engines work with primary children

This resource focuses on giving the students an understanding of what the internet is and then teaches them how search engines work using an unplugged and kinaesthetic approach. In the final session, the operation of a search engine is modelled.

Peter Gaynord is the author of this resource.

 

Home energy

Reducing energy usage in the home saves money, increases energy security and reduces the need to burn unsustainable fossil fuels. The first step in doing this is monitoring how much energy is used each day.

In this unit, learners will use the BBC micro:bit to...

Autosub 6000 Ocean Floor Mission

This resource is part of the Polar Explorer Resource Collection https://www.stem.org.uk/polar-explorer-educational-resources.

In this resource learners will use Scratch, to debug and then...

Networks

This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are: *Describe what a network is, the difference between a LAN and a WAN and identify three network topologies. *Describe pieces of hardware that are needed in a network. *Explain what an IP...

Quantum Key Distribution

Produced in 2015, these resources look at the development of encoding messages and how technology and science has developed to allow us to keep messages secure. Looking at unintuitive quantum properties of light, Heisenberg’s Uncertainty Principal and entanglement, students will see how keys can be shared to...

Introduction to sound and music computing

A highly technical overview of how sound is represented in a computer, how digitising sound changes the quality of it and how reducing the sample rates can effect the resulting audio. The resource also comes with a number of sound samples to illustrate these concepts, along with both Python and Scratch programs to...

Pages

View all publishers