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Tim Peake public presentation

This presentation was produced by the UK Space Agency for Tim Peake's mission to the International Space Station in 2015/16.

Using XR to change the way we work in the world

The purpose of this workshop session is to allow groups to be able to look into how XR (AR & VR) can be used to make real change within the world. The aim is to make the groups look at the technology away from entertainment and gaming, and focus more on how could the technology be used in other areas to really...

www.ispython.com

My website set up for teachers of Computer Science. Essentially to aid teaching at top primary through to final year secondary. Lessons, worksheets and open source software free to download from the repositories. Includes a Course for CAS Master Teachers delivered at UCL in 2016. A substantial amount of unplugged...

Prizes for STEM based primary school competitions based in and around Glasgow, Scotland

As part of The IET Scotland South West committee, we have available a small fund available to either provide small prizes or material to enable STEM investigations / competitions to be held in and around Glasgow.

The aim is to promote STEM competitions in primary school to highlight to young people the...

STEM and STEAM for Cartography

Mini Map Makers is creating a Poster for STEM and STEAM for Cartography. How Cartography interacts with the elements! 

This is working progress and a draft copy will be out soon!

Managing Behaviour for Learning MOOC November 2015: Webinar 1 outputs

Webinar 1 was held at 7.00pm GMT on 10th November 2015. The following links provide access to various outputs:

Raspberry Pi Minecraft Pi Unit

Seven differentiated challenge sheets for Minecraft Pi on the Raspberry Pi.  Tested on over 600 of my KS3 students!

I wanted to create a 4-hour block of lessons using Minecraft Pi on the Raspberry Pi, giving students the chance to pick an idea to code in their pairs.  Having introduced the students to the...

Exploring the adoption of gaming-making technologies in non-STEM classrooms

Exploring the adoption of gaming-making technologies in non-STEM classrooms, with children with special educational needs and disabilities.

This is a PowerPoint presentation delivered at the STEM 16 conference in York.

Project website: http://no1leftbehind.eu/...

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