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e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino...

Open Softwear: Fashionable Prototyping and Wearable Computing Using the Arduino

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

Gravity - STEM Resources

Here is a suite of downloadable resources to inspire pupils or support teachers using the concepts and technology behind the innovative Gravity Jet Suit.

learning

Your career in cancer research

This booklet provides useful information on a variety of routes into a career in cancer research including the fields of mathematics, computer science, chemistry, biochemistry, physics, medicine and non-research roles.

UTOPIAE - CPD for Advanced Higher Physics/Maths teachers

UTOPIAE presents two...

MyKEducation Introduction to basic STEM skills

MyKEducation FOUNDATION
 
STEM PROJECTS FOR STUDENTS AND PROFESSIONAL TEACHER DEVELOPMENT SKILLS
 
We offer after School Club or Holiday Club through partnering schools.

 

MANUAL: Open the full STEM Coordinator's manual

...

ICT World 2017

This resssource is a work  of six European schools about computational thinking. There are a lot ideas, classroom materials and results using Scratch and geog3ebra to foster computational thinking. 

URL: https://twinspace.etwinning.net/40102

Watching a Glacier (7-11)

This activity uses satellite images of the Earth to show how a glacier has changed over almost three decades. Children are asked to measure the glacier to find out how much it has changed in size and to compare false-colour images to suggest how this helps us find out more about environmental change. This resource...

Introduction to App Inventor

An introductory resource to App Inventor for students aged 11- 14 years. App Inventor is a visual programming environment that allows students to build mobile apps for smartphones and tablets. This resource contains a teacher presentation and worksheet to support the students in their development of a simple 'spot...

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