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Using XR to change the way we work in the world

The purpose of this workshop session is to allow groups to be able to look into how XR (AR & VR) can be used to make real change within the world. The aim is to make the groups look at the technology away from entertainment and gaming, and focus more on how could the technology be used in other areas to really...

Ryde Academy STEM Blog

For some inspiration and to see how we have trialled and refined embedding STEM into the curriculum, please feel free to visit the blog I have created. 

www.rydestem.wordpress.com

 

What Are Search Engines?

This 'concept card' explains search engines - *How they work, *What they do *How they rank results *Why they are important It relates knowledge of search engines to the requirements of the National Curriculum, and highlights specific activities that can help children to learn about these omnipresent, but mystical,...

Play and learn: being online

This activity book offers students aged 5 to 7 a glimpse into the impact modern technology on their everyday life. It also offers an opportunity for parents and teachers to sit together with their students and discuss important issues, such as online privacy, protecting privacy, protection of a computer and online...

Computing curriculum: projects for students in Years 7 - 9

This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that can be used by teachers and by students. The...

Design and Technology: Approaches to IT Capability Key Stage Three

This booklet was published by the National Council for Educational Technology (NCET) in 1995 and is part of a series, Approaches to IT Capability, which aimed to show how information technology (IT) could be used within National Curriculum subjects at Key Stage Three.

The resource identifies ways in which...

National Science + Engineering Competition Challenges

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

Shakespeare Comic Book

This four-lesson sequence teaches students to create multimedia for a given purpose.

Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to...

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