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Gradient fills

This fully working Python project demonstrates a method of creating a gradient fill, to add depth to flat looking rectangles. It also shows how to use transparency effects to change the shape of gradient filled surfaces, how to plot points of a circle, and some examples of why you would want to do so. The activity...

STEM learning: primary - autumn 2015

The Primary STEM Learning Autumn magazine is an excellent read for Primary Schools Teachers. Articles include, spooky STEM activities to do for Halloween, how to incorporate science into mathematics and English lessons, and everything you will need to know about British astronaut Tim Peake blasting off into Space...

STEM Learning: Further Education - Autumn 2015

The Post-16 and FE STEM Learning Autumn magazine is a very interesting read. It takes you inside the Swiss time machine for a behind the scenes look at CERN as well as taking you through the battle between further education vs the machine.

Articles also include, unlocking technicians' potential, giving the...

Computer Science as a School Subject: Seizing the Opportunity

This briefing note, intended for Governors and Senior Management Teams, fleshes out the background to the introduction of computing in schools and is intended as a basis for a strategic debate about reform of the ICT curriculum. It has been written mainly with schools in mind, but the broad outline of the argument...

Let's Doodle

This workshop or lesson activity makes use of a 3-D printing pen, and covers many computational thinking concepts as well as practical and evaluative skills applicable to design and technology.

The teacher guide includes a range of ‘unplugged’ computing activities – no programming is involved. The...

Abracadabra! The Magic of Computer Science (Summer 2010)

This edition of the Computing at School (CAS) newsletter covers a range of topics including:

*Unplugged computing magic tricks

*Programming using Alice, Scratch and GameMaker

*Making games with Kodu

*Object oriented programming in Java with Greenfoot

Computing: The Next Generation (Autumn 2009)

This early edition of the Computing at School (CAS) newsletter includes articles on Scratch programming and curriculum structure in lower secondary school. Also, videos showing the importance of maths in computer science are highlighted.

Fetch, Execute, Decode

This is a Flash animation demonstrating the fetch and execute cycle. The aim is to visually show the interaction between the different parts of the CPU and the movement along buses.

The model is hypothetical, so does not accurately reflect the components of real processors.

It would be most useful...

Crazy Graphics

This workshop investigates how images are stored as data, and shows the difference that ‘bit depth’ makes to the quality of images and number of colours.

It begins by looking at paintings and how, using only paint, images were difficult to edit – however digital images are much easier. Pupils with access to...

Let's Get Physical (Summer 2015)

This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:

*The BBC Micro-Bit and Make It Digital projects

*CPD tips with Barefoot and Quickstart

*Primary school activities with Scratch and Makey Makey

*Scratch projects with Microsoft Kinect...

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