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In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability. The project includes: *Decomposition of the elements of a game *Designing the game *Creating assets for the game, such as background images and...
This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.
Children create an animation of a Viking raid – ideally they will have previously studied Vikings but this is not crucial. A Scratch file is provided for the children to build on, containing...
This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:
*The BBC Micro-Bit and Make It Digital projects
*CPD tips with Barefoot and Quickstart
*Primary school activities with Scratch and Makey Makey
*Scratch projects with Microsoft Kinect...
This edition of the Computing at School newsletter focuses on pedagogy, and contains articles covering:
*Barefoot Computing teaching resources and ready-to-deliver CPD with QuickStart Computing
*BCS Certificate in Computer Science Teaching
*Baseline assessment of computing
This edition of the Computing at School newsletter contains articles covering:
*Computing curriculum change
*Database Detectives, a Digital School House resource
*Scratch in the primary classroom
*Real robotics – outreach from...
This edition of the Computing at School newsletter contains articles on:
*Using Scratch4Arduino in primary schools to make musical instruments
*Learning algorithms with folk dancing and fairy tales
*Developing computing schemes of work
This introductory guide explains how to use the LINUX shell known as BASH (Bourne Again Shell). BASH is useful for linking together various programs for creating innovative solutions, and can unleash the power of a Raspberry Pi.
The guide covers running BASH, the syntax used, how to chain together commands,...
This introduction to programming in Scratch uses a trivial example to demonstrate simple audio and animation. It is written for Scratch 1.4 but can be easily adapted for later versions.
This practical guide to creating a simple game is aimed at those new to programming with Scratch 1.4 or above. It develops a basic Frogger game and introduces collision detection, a key element of many games.
This game-writing activity using Scratch will bring back youthful memories for some! It provides easy-to-follow instructions on how to recreate the memory game Simon on-screen. It includes reusable game elements such as score keeping and audio generation.