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This cross-curricular computing / ICT activity helps children to understand decomposition. They choose a poem and create an animation using Scratch; this encourages them to think deeply about the poem, and to explore the tools available. Children break the poem into pieces (decomposition), then plan the animation...

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

This one page infographic gives a brief synopsis on and links to 10 fun computing activities, ideal for use at the end of term. All the activities are free to use and help children develop their computing knowledge and skills. Activities include animating festive related characters in ScratchJr or using a Crumble...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.

Combining plugged activities, using a Crumble Controller, and...

  • Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...

This series of activities is aimed at upper-primary school children and above, and is intended as an introduction to organising and storing data.

Kinaesthetic activities, paper-based and online tasks are used to support teaching of:

*Branching databases

*Fields and records

*Searching...

Suitable for students of computing and digital media in secondary school, this in-depth reference resource covers many aspects of image data storage and compression.

A brief introduction includes how images are perceived by the human eye and how they are captured and stored by digital devices. Also:

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This lesson activity introduces children to HTML. They learn that webpages are constructed using HTML and investigate the code used to create an example website. They then use the free 'web remix' software, Mozilla X-Ray Goggles, to change aspects of the page. An extension activity encourages remixing of popular...

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.

The project includes:

  • Decomposition of the elements of a game
  • Designing the game
  • Creating assets for the...

The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.

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This handy guide sheet shows how the format () method can be used in a variety of situations: • Inserting values into strings, • Formatting layout and alignment, • Displaying numbers with specific formats A print-out-and-keep quick guide shows all the options available when using the format ‘mini-language’.

For students with some prior experience of using simple For and While loops, this intermediate-level resource explores how they can be used for more complex coding while maintaining efficiency.

Exercises include arithmetic applications of While loops, and development of simple For loops to be usable in more...

This intermediate-level resource for those learning to program with Python 3.x looks at conditional statements including ELSE and ELIF. The use of arithmetic and logical operators is covered, along with tricks and tips for more efficient and fault-free code.

An explanation of how different data values and...

This intermediate-level resource for those learning to program with Python 3.x looks at lists (called arrays in other languages), strings and tuples. It covers the main features of these sequences, including the differences between them, how the elements of each are referenced, and some of the functions and...

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