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learning

Publication date:
17 March 2019

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African Drumming Workshops - Maths & Music

Using maths to identify patterns is not easy to understand for children and adults alike.  I have discovered the perfect way to teach pattern recognition.  I work with the well-known and internationally recognised team of Ghanaian drummers (www.one-drum.org) who run national school workshops to teach...
Publication date:
13 February 2019

1 file

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Making games with Python & Pygame

This resource is a detailed guide to Pygame. Pygame is an open source library that allows students to make graphical computer games and multimedia applications in the Python programming language. The book is suitable for students aged 14 – 18 years, Ideally, students should already have been taught the basics of...
Publication date:
2010 to date

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Computer science with Snap

This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap between...
Publication date:
2010 to date

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Python 3 Student workbook

This resource is a comprehensive beginner’s guide to creating procedural programs using Python 3. It would be suitable for self-paced learning and independent work. There are also activities that are suitable as homework tasks that reiterate key terms and concepts. It was originally developed for the pre-2015...
Publication date:
2010 to date

1 file

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Itching for more

Designed for students who have advanced through Scratch and are ready for additional challenge, this resource explores Build Your Own Blocks (BYOB) as a tool for learning modular programming using procedures. After examining, briefly, the history of the computer and the Turing Test as a measure of their improving...
Publication date:
2010 to date

5 files

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Starting from Scratch

Scratch is widely used in primary schools to teach children basic programming. This resource goes deeper, making use of the familiar Scratch environment to take students deeper into programming concepts such as:Algorithm designParallel and sequential instructionsEvent-driven programming Nesting of conditionalsA...
Publication date:
2010 to date

4 files

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I love my smartphone

Mobile app development is an engaging way for students to learn programming and interface design as many do, indeed, "love their smartphone".This complete learning package teachers the origins and development of the smartphone, helping them to appreciate the amount of technology packed into their pocket. It...
Publication date:
2010 to date

7 files

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Learn to code with Scratch

This book produced by the team behind the Magpi magazine and the Raspberry Pi contains a series of projects suitable for students of all ages. It consists of 13 chapters which start off by introducing students to Scratch on the Raspberry Pi, it then builds up the complexity of the tasks chapter on chapter. A brief...
Publication date:
2010 to date

1 file

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Bitmap canvas editor in Excel

Although this resource does not contain any instructions for how to use it in a lesson, or lesson plans to go with it, it could easily be used to support the delivery of other activities as students learn about how images are created and stored, as well as how they are represented in the memory of a computer. Asking...
Publication date:
2010 to date

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