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The Scratch patch - make a Simon game

This game-writing activity using Scratch will bring back youthful memories for some! It provides easy-to-follow instructions on how to recreate the memory game Simon on-screen. It includes reusable game elements such as score keeping and audio generation.

The Scratch patch - physics of a cannon ball

Combining some fundamental physics with trigonometry and computer programming, this guide helps students to create a simulation of the projectile motion of a cannon ball. The concepts are all briefly explained, and the program introduces some clever mathematics as well as game elements, such as collision detection...

Beginning Programming with LiveCode

A series of exercises and lessons introducing programming using LiveCode. Students are introduced to simple event-driven app programming, with initialisation routines, user input, simple variables and output to screen.

The eight tasks include calculating and displaying formatted values within a user...

Scratch Beginners

This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:

*Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller...


A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:

*drawing shapes and using repeats
*accepting keyboard input to control the movement of sprites
*planning algorithms using flow diagrams and executing them in Scratch
*importing and...

Writing a Flowchart

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction.

Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children.

A simple design activity...


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