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ICT World 2017

This resssource is a work  of six European schools about computational thinking. There are a lot ideas, classroom materials and results using Scratch and geog3ebra to foster computational thinking. 

URL: https://twinspace.etwinning.net/40102

Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

Life in a Can

A cross-curricular resource for primary and lower secondary schools that investigates life and how it can be maintained in the harsh atmosphere of space.

The engineers and scientists who built the International Space Station are faced with huge challenges - everything needed to keep astronauts alive must be...

My school day: introducing computer science ideas at KS1

This flexible activity could be used for introducing a number of computer science ideas:

  • Abstraction: before introducing these cards, can the children draw or verbalise a simplified day in their life?
  • Sequences: can the children put the events in order?
  • Decomposition: can the children...

Compose Tune

Sonic Pi is a programming environment that lets you create music and other sounds with code while learning programming concepts at the same time, is included with Raspbian (the Raspberry Pi OS), but it is also available as a free download for MacOS, Windows, and Linux:

This...

The Peruvian Coin Flip - Cryptographic Protocols

This activity shows how to accomplish a simple, but nevertheless seemingly impossible task -making a fair random choice by flipping a coin, between two people who don’t necessarily trust each other, and are connected only by a telephone. The resource begins with a detailed explanation of the activity and...

Session Four: General Solution Using Repeat until and if...do...

This Rapid Router lesson uses the Blockly language to develop ideas about selection, repetition, and conditionals. Children progress from specific instructions to spot patterns that can be made into generalised solutions. This important step helps learning about abstraction and pattern generalisation, two...

About me

In this activity, part of a group of Python inspired resources,  students will learn how to write a Python program telling people all about you.

Teachers and session leaders should access the project materials and notes ...

Countdown Timer

This activity is part of a group of projects and activities in Python , that can be used with Raspberry Pi Sense Hat or using the Sense Hat emulator. This resources works well with older or more advanced students.

Teachers and session leaders should access the ...

Happy Birthday

In this project, part of the HTML and CSS projects , you’ll be introduced to HTML & CSS by learning how to make your own customised birthday card.

Teachers and session leaders should access the ...

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