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Watching a Glacier (7-11)

This activity uses satellite images of the Earth to show how a glacier has changed over almost three decades. Children are asked to measure the glacier to find out how much it has changed in size and to compare false-colour images to suggest how this helps us find out more about environmental change. This resource...

Parents' guide to engineering careers

This easy to read Tomorrow’s Engineers guide helps parents and carers understand more about engineering careers and routes into engineering, providing tips on how to recognise and encourage their child’s engineering talent.

What is engineering? Careers booklet

A leaflet for students aged 11 to 16, describing what engineering is and explaining the different routes into engineering.

The work that engineers do affects billions of people. It is creative and hands-on. It is about solving problems, designing things and improving things. As an engineer, you could tackle...

Where Would You Photograph? (14-16)

In this activity students take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...

EV3 Activities for the Busy Teacher

This sample of a teacher guide introduces basic robotics using Lego EV3 hardware and software – the activities are based upon a single robot model which can be constructed from the education core set.

Students learn about basic movement of the robot rover in the context of space exploration.This context...

e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino...

Open Softwear: Fashionable Prototyping and Wearable Computing Using the Arduino

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

Your career in cancer research

This booklet provides useful information on a variety of routes into a career in cancer research including the fields of mathematics, computer science, chemistry, biochemistry, physics, medicine and non-research roles.

Making games with Python & Pygame

This resource is a detailed guide to Pygame. Pygame is an open source library that allows students to make graphical computer games and multimedia applications in the Python programming language. The book is suitable for students aged 14 – 18 years, Ideally, students should already have been taught the basics of...

Cyber security - interactive PowerPoint and quiz

An interactive presentation on cyber security for GCSE students. The presentation follows the three strands of the GCSE syllabus, malicious code , social engineering and detect and prevent. Each of the sections has examples and definitions and can be navigated easily by the student. A pre-...

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