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Introduction To Computer Programming

Introduction To Computer Programming using Basic progamming language.

Basic is a simple language emulating the more complex languages used in commerce and industry for financial mamagement, etc.

The exercise covers input, print, output, +, -, X,  ÷ , =, <, >, <> , if...then, while...wned,...

Code and Decode

How to send secret messages to your friends.

Contains full teacher instructions. Uses Basic programming language.

Pupils shoud have completed the Introduction To Computer Programming

Compute Whole Number Pythagoras Triangles

An exercise to compute whole nu,mber Pythagorean triangles.

The project uses the Basic programming language.

Pupils should have completed the exercise Introduction To Computer Programming

Surprising Science.

 

https://www.blogger.com/blogger.g?blogID=5782148616151027037#allposts/postNum=0

There was the following science activity at Kenton Library on 18.02.2019.

1. Introduction to...

Starchaser Rocket Factory 1

Ideal for all ages and key stages the Starchaser Rocket Factory 1 enables students to experiment with Newton’s Laws of motion by building and flying their own compressed air powered model rockets. Safe, clean, educational and fun, Rocket Factory 1 is supervised by a Starchaser Educator and...

Create an app with AppShed

This presentation is a step by step guide to AppShed.  AppShed is a free online tool, that allows students to create mobile apps for iOS and Android. This PowerPoint scaffolds the production of a film information app, but could easily be adapted for another project. The resource is aimed at students aged between 11...

Wall paper in the classroom "Internet security rules"

Beata Woszczek
- teacher of physics, mathematics, computer science and technology

Special Schools at the University Children's Hospital in Lublin (Poland)
Psychiatric Children's and Youth Branch - School Branch

Report on the implementation of the Safer Internet Day celebrations 2018  "We...

Exploring the adoption of gaming-making technologies in non-STEM classrooms

Exploring the adoption of gaming-making technologies in non-STEM classrooms, with children with special educational needs and disabilities.

This is a PowerPoint presentation delivered at the STEM 16 conference in York.

Project website: http://no1leftbehind.eu/...

Computer Games vs Sport

The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and against the topic, researching information needed...

Shakespeare Comic Book

This four-lesson sequence teaches students to create multimedia for a given purpose.

Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to...

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