Listing all results (13)
STEM PROJECTS FOR STUDENTS AND PROFESSIONAL TEACHER DEVELOPMENT SKILLS
We offer after School Club or Holiday Club through partnering schools.
MANUAL: Open the full STEM Coordinator's manual
This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:
*The BBC Micro-Bit and Make It Digital projects
*CPD tips with Barefoot and Quickstart
*Primary school activities with Scratch and Makey Makey
*Scratch projects with Microsoft Kinect...
This edition of the Computing at School newsletter focuses on pedagogy, and contains articles covering:
*Barefoot Computing teaching resources and ready-to-deliver CPD with QuickStart Computing
*BCS Certificate in Computer Science Teaching
*Baseline assessment of computing
This edition of the Computing at School newsletter contains articles covering:
*Computing curriculum change
*Database Detectives, a Digital School House resource
*Scratch in the primary classroom
*Real robotics – outreach from...
This edition of the Computing at School newsletter contains articles on:
*Using Scratch4Arduino in primary schools to make musical instruments
*Learning algorithms with folk dancing and fairy tales
*Developing computing schemes of work
This introductory guide explains how to use the LINUX shell known as BASH (Bourne Again Shell). BASH is useful for linking together various programs for creating innovative solutions, and can unleash the power of a Raspberry Pi.
The guide covers running BASH, the syntax used, how to chain together commands,...
This introduction to programming in Scratch uses a trivial example to demonstrate simple audio and animation. It is written for Scratch 1.4 but can be easily adapted for later versions.
This practical guide to creating a simple game is aimed at those new to programming with Scratch 1.4 or above. It develops a basic Frogger game and introduces collision detection, a key element of many games.