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Studying Engineering at university

 This Tomorrow’s Engineers booklet, for students aged 16 to 19, explains the benefits of choosing a degree in engineering and helps with the decision-making process around courses and disciplines. Engineering skills are in high demand, so for students looking for a creative and practical job that makes a difference...

From idea to career: explore 12 areas of engineering

A closer look at 12 different engineering disciplines to help students work out which area(s) might be right for them.

Engineering is a diverse, wide-reaching sector and it can be hard to decide which of the many areas to pursue. In this booklet aimed at 14 to 19-year-olds, you will find an overview of...

Engineering career route maps

Opportunities for engineers exist at all levels and these career route maps from Tomorrow’s Engineers show various routes through education and training to become a professional engineer in England, Northern Ireland, Scotland and Wales.

Engineering careers notes for teachers

There is a high demand for engineers in the UK – in fact engineering is one of the most in demand jobs globally. From apprentices to technicians; graduates to postgraduates – engineers are needed at all levels, in a wide range of sectors.

This four-page leaflet from Tomorrow’s Engineers helps teachers...

Your career in cancer research

This booklet provides useful information on a variety of routes into a career in cancer research including the fields of mathematics, computer science, chemistry, biochemistry, physics, medicine and non-research roles.

Fetch-decode-execute-plot

This is an unplugged resource to simulate the fetch-decode-execute cycle in a processor. It is a frantic starter activity aimed at students aged 17-18. The teacher acts as the computer memory, passing out instructions to the students. The students take on three different roles, fetcher, decoder and executer.  At...

Java programming with Greenfoot: introduction

This video tutorial provides students with an overview of Greenfoot Java.  It demonstrates several different game ideas and introduces the layout of the programming environment.

More resources can be found here

Java programming with Greenfoot: viewer questions (timers)

This video tutorial considers how to arrange for something to happen after a specific time delay.  It covers the difference between real time and game time; the latter depends upon the program’s frame rate, which can be quickly altered by the speed setting within the game.  Expressing changes in real time is...

Java programming with Greenfoot: refactoring for good style (teacher commentary)

This video explains good coding behaviour.  This includes an emphasis on refactoring (changing code to make its structure better so that it can later be easily changed or understood) and cohesion (ensuring that each method does only one thing).  It also explains that private methods will only apply to objects in...

Java programming with Greenfoot: more loopiness

In this video tutorial students are guided through programming a nested loop to create multiple rows of blocks within their breakout game.  Different ways of achieving this are assessed and implemented.

More resources can be found here

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