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This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover).
By watching and feeding back on each other's...
A basic lesson that introduces the idea of algorithms and simple sequences of commands. The online Rapid Router environment is introduced, after the children use some 'unplugged' activities to develop their thinking.
The second lesson in a series of 10 introduces children further to the online programming learning environment Rapid Router. Using the Scratch-like language 'Blockly' children build simple sequences of instructions and start to debug.
The resource includes worksheets, answers, assessment forms and wall...
In the third lesson of the course, children use direct 'remote control' of the Rapid router van to gain experience before starting to program their own sequences of commands. They also start to debug simple sequences.
The resource contains assessment records, wall displays, and activity solutions.
In the 4th lesson of a series for lower primary school computing, children use the online Rapid Router environment to learn more about algorithms. They learn that there can be more than one algorithm to achieve the same outcome, and that these can be selected according to efficiency. They further debug sequences in...
The 5th lesson in the Rapid Router series adds complexity to algorithms, raising the level of challenge and building on familiar contexts from earlier activities.
Also included are wall displays, teacher and peer assessment sheets, worksheets and model solutions.
This extension activity, from the Rapid Router Key Stage 1 course using Blockly, adds further complexity and challenge to simple sequenced commands.
Paired programming and unplugged activities build understanding of algorithms, with consideration of complexity and efficiency.
Included are wall...
The 7th lesson in this Rapid Router course using Blockly brings repetition to algorithms. Children use repeat to make simple sequences of commands shorter and more efficient.
The resource includes worksheets and model answers, assessment sheets and wall displays.
Lesson 8 in a series of lessons using Rapid Router, the game-like environment for learning programming. This session takes loops and repetition further, and includes reusing statements and nested loops.
The resource includes wall displays, worksheets, model answers and assessment sheets.
This lesson, in the Blockly Rapid Router series, challenges children to create their own maps which are then offered to classmates to solve. Creating the maps requires logical thinking and mental debugging to check it is 'solvable'.
Also included are wall charts, worksheets...