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Getting Started with Scratch

This resource explains the basics of using Scratch. Beginning with how to make the sprite move, further explanations show how to add sound, dance, start a procedure using the green flag, change colours, start a procedure using a key press and add further sprites. The simple, clear instructions make this resource...

The Emotional Computer

Can computers understand emotions? Can computers express emotions? Can they feel emotions? This video, from the University of Cambridge, examines the research of Professor Peter Robinson exploring how emotions can be used to improve interaction between humans and computers.

The research team is collaborating...

Teaching the KS2 Role Play Lesson

In this resource from Teachers TV Alison Clough and Claire Caulfield from St Benet's Roman Catholic Primary School, County Durham, team-teach a lesson on the importance of healthy eating to Year Five students.

The students are asked to plan and make a news report, which encourages them to think about the...

Curiosity's Seven Minutes of Terror

In August 2012, an unmanned rover touched down on the surface of Mars. NASA's Curiosity Rover was sent to take measurements of the atmosphere and martian terrain in an effort to understand more about the history of Mars and whether the planet ever sustained life.

This video shows an animation of the...

Heather Barnett: What Humans Can Learn from Semi Intelligent Slime

In this talk, courtesy of TED, artist Heather Barnett explains how she is inspired by biological design and self-organising systems. She works with Physarum polycephalum (commonly called slime mould), a eukaryotic microorganism that lives in cool, moist areas. Barnett used time-lapse photography to film the slime...

Applications of Programmable Systems

In this activity, students examine how programmable systems have developed over time. Students use the internet to research a programmable system, place inventions correctly on a timeline and use information about developments in electronics, computing and materials to explain patterns in the development of...

The Future of Programmable Systems

In this activity, students explore how programmable systems will develop in the future. Students are required to be able to recognise user needs that could be met by a programmable system and to use an annotated sketch to design a programmable system that will meet a specific user need.

As technology...

Algorithms

The video explains the purpose of the activity which is to understand that different algorithms will produce the same results, but some methods are more efficient than others.This is an unplugged activity which means that the computing principles are understood without the use of a computer. Students use tangram...

Computational Thinking

The video explains the purpose of the task which is to understand the concept of computational thinking. This is an unplugged activity which means that students explore the concept without the use of a computer.

In this activity, students attempt to understand the four steps of computational thinking....

The Internet

The video explains the purpose of the activity which is, in simple terms, how the Internet works. This is an unplugged activity meaning that computing concepts are learnt without the use of a computer. All relevent terminology is explained. The lesson shows students pretending to flow through the Internet, whilst...

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