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Prizes for STEM based primary school competitions based in and around Glasgow, Scotland

As part of The IET Scotland South West committee, we have available a small fund available to either provide small prizes or material to enable STEM investigations / competitions to be held in and around Glasgow.

The aim is to promote STEM competitions in primary school to highlight to young people the...

Modems unplugged - sound representation

All data on computers is stored and transmitted using the binary number system. When the binary digits need to be sent over the phone lines (which often happens in home internet connections), the digits are converted to sound and decoded at the other end using a modem. This activity uses audio coding similar...

Networks

This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are: *Describe what a network is, the difference between a LAN and a WAN and identify three network topologies. *Describe pieces of hardware that are needed in a network. *Explain what an IP...

Crazy Character Algorithms Activity: an Introduction to Sequences of Instructions

Children in lower primary settings can create their first algorithm using this Barefoot Computing unplugged computing activity. A picture of a 'crazy character' is decomposed into simple shapes. The instructions for drawing it are shared with the class who follow and attempt to reconstruct the picture. This...

Introduction to sound and music computing

A highly technical overview of how sound is represented in a computer, how digitising sound changes the quality of it and how reducing the sample rates can effect the resulting audio. The resource also comes with a number of sound samples to illustrate these concepts, along with both Python and Scratch programs to...

Bitmap canvas editor in Excel

Although this resource does not contain any instructions for how to use it in a lesson, or lesson plans to go with it, it could easily be used to support the delivery of other activities as students learn about how images are created and stored, as well as how they are represented in the memory of a computer....

FETCH-DECODE-EXECUTE Board Game

This game teaches students how instructions and data move from RAM to the CPU and internally between the various registers and the ALU in order to run a simple program (which takes 2 numbers, adds them and stroes the result in memory).

A-Level students have fed back that it really helped them in the exam...

Case Study for Information Security

There does seem to be a shortage of good case studies (fictional or real) that are deailed enough to be useful but not overly-complex for level-3 students. I ended up creating my own case study based on a company I used to work for and similar companies I have worked with. I hope you find it useful.

Key Stage Three Assessment Framework

Produced by Oldbury Wells School, this set of 'I Can...' statements can be used for self-assessment and teacher assessment of computing skills and knowledge. Linked to the popular 'Progression Pathways' published by Computing at School, the documents use accessible language and an easy-to-read layout. Suitable for...

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